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  1. #1
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    :: Video game programming in Visual Basic.NET for the absolute beginner ::

    Chapters ...

    1. Introduction to discrete mathematics (mostly basic algebra)
    2. Applied problem solving ...
    3. Introduction to programming (if, for, do etc)
    4. Object orientated programming unleashed
    5. Introduction to Windows APIs
    6. Collision detection ...
    7. GDI+ (graphics)
    8. Sound & music ...
    9. Character maps
    10. Special effects and animation
    11. Making Snake step-by-step
    12. Making Pacman step-by-step
    13. Making Tetris step-by-step
    14. Making Space Invaders step-by-step
    15. Making Super Breakout step-by-step

    Any requests / suggestions?

    I want the absolute novice to be able to make a high quality game after reading this e-book, which is going to be an absolute steal at only $5 a copy. The book will come coupled with 5 complete game examples (see above chapters 11-15)

    Best regards,

    Trent Jackson

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    Sounds like a more "modern" version of the Apple Graphics and Arcade Game Design from the 80's. (there was an Atari version, too.)

    A scrolling chapter &/or example would probably be nice, too. (i.e. driving games and defender style games.)

    BTW, I'd buy one.

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    Where is the chapter about PicBasic and MicroChips?

    By advertising the book here one would think the above would be included. Or are you confusing this forum with another? I bet that is it.
    Dave
    Always wear safety glasses while programming.

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    Quote Originally Posted by mackrackit View Post
    Where is the chapter about PicBasic and MicroChips?

    By advertising the book here one would think the above would be included. Or are you confusing this forum with another? I bet that is it.
    Perhaps YOU are confusing this forum for another one. This is the OFF TOPIC forum. NOT the PIC forum.

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    Dave is right, I really am on the wrong forum. I haven't done a PBP project for almost 2 years now, and it is highly unlikely that I will be able to recoup my passion for PBP / electronics anytime soon.

    However, I feel that the first 3 chapters in my book will be highly relevant to any programming language.

    1. Introduction to discrete mathematics (mostly basic algebra)
    2. Applied problem solving ...
    3. Introduction to programming (if, for, do etc)

    I will be placing a huge emphasis on those chapters. Perhaps I should call the book "learn how to program through making video games"

    Anyhow, I'm outta here. Take care all.

    Oh and happy new year everyone.

    Trent Jackson

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    Trent,
    I was just giving you a hard time

    What about a chapter telling how to interface a game on a PC with an external gizmo (home made joy-stick, or some other controller)?
    Dave
    Always wear safety glasses while programming.

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