The data is for that non addressable lcd I'm playing around with. Changing even one pixel requires all 256 bytes be written over again. Originally my plan was to have a default array loaded in ram and then write different parts to make changes and then send out the whole thing again.
Doing some thinking now it makes more sense to have the template and digits all in codespace and selectively read out the right chunks. The display doesn't care what speed data is received, as long as it gets all 256 bytes.
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