> Switch polling question:
> * Does anyone have advice on how to avoid switch poll misses?
Avoid use of Pause or anthing else that will slow down your main program loop.
> Interrupt question:
> I assume the 16F876 has at least 3 interruptible pins...
See Datasheet Section 12.10 especially 12.10.1 and 12.10.3.
> * Are interrupts fast?
'fast' is a relative term. 1uS using your 16F876-04/SP. But getting around to servicing the interrupt is a different story altogether.
> Timing is critical in my application.
> Will having interrupts going off every time a user hits a switch cause slowdowns?
Not if your programming is any good.
> I might want to use TMR to capture player reaction times. Will interrupts stop or interfere with the clock?
Not unless you program it that way.
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