Hi there,
Does CLEAR command clear the return address of a subroutine on the stack ?
Thanks.
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Hi there,
Does CLEAR command clear the return address of a subroutine on the stack ?
Thanks.
===============================
No - the stack space is not part of the data space. Just your defined variables and PBP (internal) defined variables are cleared.
Thanks Paul.
Other then hard reset, how do I clear return adresses?
I haven't tried it myself...but...
Looking thru the datasheet for the 18F4620, I see:
TOSU, TOSH, TOSL (top of stack, upper, high, low) and the STKPTR register. Looks like the contents of STKPTR are Read/Write. So, in theory, you should be able to decrement the value in the low 5 bits of STKPTR and thereby 'POP' the last 'PUSH' off the stack.
SAYZER,
On 16 bit devices (e.g., 18F), you can reset the STKPTR = 0 to "clear" all the addresses on the stack. The values really are not cleared - but the stack pointer points to the first location (0) and does not know about the "old" values. You could actually clear them if you wanted as Ski noted but the pointer tells the PIC where to place and get stack data.
On 14 or lesser bit devices (e.g., 16F or lesser), you cannot clear the Stack (it is a circular buffer and does not reside in program or data space).
NOTE: you must be very careful messing with the Stack because behind the scenes, PBP uses it!
Hi, Sayzer
I didn't look at it very closely ...
but I feel you can find your solution Here :
http://www.pbpgroup.com/modules/wfse...p?articleid=14
and once more ...
Thanks to Whom ????
D.A.R.R.E.L. !!!! ..........
Alain
Darrel's clever method for the 16F type PICs creates a software stack - the real "stack" is not in program or data space and cannot be accessed (unless there is a back door that nobody knows about as Ski suggested)
I guess that SAYZER could create a software stack (as Alain is suggesting) and then manipulate it as needed? SAYZER, what are you trying to do and with what family of PIC?
Hi, Paul
There's also something Doable ( depends on use ...) :
A GOSUB loads an address you can choose in the stack ...
if ending the SUB with a GOTO instead of a RETURN ... This address will stay as the new "return", "retfie" ... address.
That's used with the "RESUME Label" of PbP ...
I do not think "clearing" the stack would be really useful ... as a stack containing zeros will cause the device to reset ONLY its program on the first "return or so" met ...
Alain
As Alain mentioned, there are potential side effects If I start playing directly with the registers.
Instead now, I am using flags being set to zero before going to a subroutine, and set the flags if something inside the subroutine is used.
Then at the end of the subroutine(s), I am using a kind of select case with "GOTO".
This way, I don't have any "return" address to care for.
This is a little code eating though; but a lot safer.
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How about something like this:
Set your branch return location parameter, jump to the generic subroutine, branch back to wherever it came from. No calls, no gosubs, and so on...Code:main:
code....code...code...
addrreturn = 1
goto subroutine
return1:
addrreturn = 2
goto subroutine
return2:
addrreturn = 0
goto main
subroutine:
code....code....code
branch addrreturn , [ return1 , return2, return3.................]
In the code, I jump from locations to locations really very fequently.
I am having a lot of return addresses.
_________________________________
Ok, here is a simple example good enough to explain the issue.
Code:
<font color="#000000">Begin:
OK = <font color="#FF0000"><b>0
</b></font>MainMenu:
<font color="#000080"><i>'...stuff is going on here...
</i><b>IF </b></font>OK = <font color="#FF0000"><b>1 </b></font><font color="#000080"><b>THEN GOSUB </b></font>PrintMemory
<font color="#000080"><b>GOTO </b></font>MainMenu
PrintMemory:
<font color="#000080"><b>IF </b></font>Memory = <font color="#FF0000"><b>0 </b></font><font color="#000080"><b>THEN </b></font>Begin
<font color="#000080"><b>RETURN </b>
<i>' IF this IF statement is true, then I get a useless Return address on Stack,
and I get a lot of them.
</i></font>
If you're careful, and I mean very, very careful, you could turn off the Stack Overflow/Underflow reset bits in the CONFIG and just not worry about the RETURN addresses...let them overflow as they will.
But again, you'd have to be very careful, especially if you nest any GOSUB's at all...so that might not work out at all.
Maybe take DT's Software Gosub example shown earlier and add your own subroutine to POP the last GOSUB address off the Software Stack.
Actually, I just looked at the code for the first time...
In the swStack.inc file, you could use this section:
You have access to the Pop subroutine.Code:'------------Pop Address from the Stack---------------------------------------
Pop:
if StackPTR = 0 then StackEmpty = 1 ; Update Empty status
if StackEmpty = 0 then ; If Stack isn't Empty
Address = Stack[StackPTR-1] ; Get last Address from the Stack
StackPTR = StackPTR - 1 ; Point to Prior Stack level
StackFull = 0 ; 0 - Since we just removed 1
else
STunderflow = 1 ; Stack was Empty on swReturn
endif
if StackPTR = 0 then StackEmpty = 1 ; Update Empty status
return
But I'm guessing here...since I haven't used to swGosub/swReturn routines at all.........
You 'include' DT's software stack routines, your code above becomes:
Again, I'm guessing...Code:Begin:
OK = 0
MainMenu:
'...stuff is going on here...
IF OK = 1 THEN
@ swGOSUB PrintMemory
ENDIF
GOTO MainMenu
PrintMemory:
IF Memory = 0 THEN
Gosub Pop 'regular Gosub here, generic, can be used system wide
Goto BEGIN 'no more return address from the Gosub above
ENDIF
swRETURN