View Full Version : POOKECODE and PEEKCODE
MINHLE
- 6th December 2009, 20:53
HI,
my PBP does not recognize the PEEKCODE and POKECODE. so any hint can help
thanks
Acetronics2
- 7th December 2009, 07:22
Hi, MINHLE
Will you post a relevant piece of code ???
Alain
MINHLE
- 7th December 2009, 11:30
the code is very simple. but the words: peekcode and poke code are not bolded and capitalized automatically (i.e. they become: PEEKCODE and POKECODE
----------------
CMCON = 1
TRISA = 0
TRISB = 0
I VAR BYTE
OUT_STORAGE VAR WORD ; OUTPUT STORRAGE TEMP.
address VAR WORD
LOOP:
PORTA.1 = 1 ;RESET 4017
PORTA.1 = 0
PORTB = 0 ; set port B all zero
address = $11 ; storage data location beginning here
FOR I = 0 TO 1 ; loop 2 times
peekcode address , OUT_STORAGE ; retrieve data ready for output
PORTB = OUT_STORAGE ; output data by port B
address = address +1 ; fetch the next data
PAUSE 10 ; pause for 10ms
CALL CLOCK ; call clock of 4017
NEXT I
GOSUB LOOP
clock:
porta.0 = 1 ; clock the 4017
@nop
porta.0 = 0
RETURN
END
pokecode @address, $55,$2A
;
;note that the peekcode and pokecode is not capitalized and bolded automatically as the other keywords i.e. PEEK or POKE
Acetronics2
- 7th December 2009, 15:01
Hi, MINHLE
1) address = $11 ; storage data location beginning here
pokecode @address, $55,$2A
Very Strange ... as the table might be located at the program END ( see manual ... ) you are right into the PBP "macro" 's locations !!!
2) Those commands did not ever exist ... which version of PBP do you work with ???
Alain
MINHLE
- 7th December 2009, 15:53
Hello,
the manuel said place the pokecoke after the END "FOR THE REASON OF INTERRUPTION OF FLOWING PROGRAM".
anyway, the PBP does not recognize the functions PEEKCODE and POKECODE. then issue the compile error
whatever wrong with the code, the keywords should be in upper and bold automatically, similiar to other keywords or functions
in this case i assume there are no such FUNCTIONS IN THE PBP COMPILER.
THANKS FOR YOUR ATTENTION,
i keep looking for answer
p/s the version i do is 3.0.0.5
regards
Acetronics2
- 7th December 2009, 16:48
Question 2 was ...
2) Those commands did not ever exist ... which version of PBP do you work with ???
...
Alain
MINHLE
- 7th December 2009, 16:53
hello Alain,
in the PBP the version is 3.0.0.5. (melab programmer and Picbasic pro compiler)
and also in the manuel book mentions to those commands.
thanks Alian,
regards,
Acetronics2
- 7th December 2009, 17:32
... soo simple
Pokecode DO NOT accept a variable as address ...
Obvious !
Once corrected ... compiles fine.
Alain
MINHLE
- 7th December 2009, 17:41
thanks ,
i try it
regards,
MINHLE
- 7th December 2009, 18:41
Hello agian Alian,
if POKECODE does not accept address avariable it becomes POKE.
in the case, i store serveral data in the POKECODE function.
i try it but only the datum stored at the specific location is shown up i.e at the location $11 that is $55;
i.e. i can write: POKE $11, $55, $2A
The output is only $55 (after compile)
but if i wrire
POKECODE $55, $2A ( location address is empty or a constant)
PEEKCODE ??? , OUT_STORAGE ( ??? Mean which address: the first datum is retrieved only, that is $55
and in case i would jump to the second location to pick up the datum (i.e. $2A) of that location how can I do?
I believe i do not have those functions?
thanks
regards,
Acetronics2
- 7th December 2009, 19:31
Really interesting point of view ... "this explains that ... "
have a good evening.
Alain
MINHLE
- 7th December 2009, 21:55
hello ALain,
youa re right.
the variable does nothing on the POKECODeE. after refresh my mind i relize taht. misunderstanding the address
thanks again for your help
regards,
the address
Acetronics2
- 8th December 2009, 07:22
Hi, Minhle
May be you might try the WRITECODE Command
a good night somtimes Helps ... to understand what is looked for. LOL
Alain
MINHLE
- 9th December 2009, 01:22
Hello Alain,
thanks, both EEPROM and DATA, WRITE and READ are work well
regards,
MINHLE
- 18th May 2010, 20:32
hi ,can someone help to see where is problemes are
the output is only the first byte of data stored in a table
pic16f877A
ADCON0 = 0
ADCON1 = 7
define osc 20
trisB = 0 ' SET PORTB AS OUTPUT
PORTB = 0 ; SET PORTB t and C to 0
trisc = 0
portc = 0
trisd = 0 ; 2 pins of this port is for reset and clock
erasecode $500 ; erase code space @$500 (page 0)
B0 var word
StrAddr var word
F0 var byte
E0 var byte
k var byte
LOOP ; this loop display the value stored in the flash
b0 = 0 ; initial value
FOR StrAddr = 500 to 505 step 2 ; read a word
call display
NEXT StrAddr
goto loop
'--------------------
DISPLAY:
Peekcode StrAddr, b0 ; fetch a value from table
f0 = b0.lowbyte
e0 = b0.highbyte
call output1
return
'-----------
output1:
for k = 0 to 30 ; output 2 ports of B and C
call reset
portb = f0
portc = e0
call delay
next k
return
'-------------------------------------------------------
RESET: PORTd.2 = 1 ;RESET 4017 pin 16-PIC
@NOP
PORTd.2 = 0
RETURN
'-----------------------------------------------------------
DELAY:
pause 1 ;
portb = 0 ; reset portb , c
portc = 0
portd.3 = 1 ; clock the 4017 pin17-PIC
@nop
portd.3 = 0
return
end
pokecode @$500, $2a,$55 ,$55, $2a ,$55 ,$2a ; store data in flash mem
thnaks for all reply,
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