Assembler: please kick me in the right direction


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  1. #1
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    Question Assembler: please kick me in the right direction

    Hi,

    I have assembler code that I'd like to integrate into my PIC Basic Pro application. The only problem is that I haven't touched assembler since 1980, so I'm very rusty (make that totally ignorant by now).

    I'd appreciate any help in finding a tutorial to better understand this stuff. One problem I have right now is how to identify the pins. I also foresee compatibility problems, no idea what version of assembler this is in.

    This is the code for an Optrex 51553 graphic LCD. I also have on hand the 2 include files at the end; the image and font definition.

    Robert
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    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  2. #2
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    Here's the schematic that goes with the code:
    Attached Images Attached Images
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  3. #3
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    Hi Robert,

    That's going to be hard. The program is written for an 8051 type processor.

    Many of the 8051 directives are similar to the PIC ones, but you'll have to re-write the whole program.

    .
    DT

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    Unhappy

    By the tone of your reply, I take it that it's more than just correcting the command syntax and that the actual coding is affected as well...

    Darn, this was the best example I had to manage an Optrex 51553 gLCD. I've scoured Google and found nothing for the SED1565 controller. I've checked out the links posted in here fo gLCDs, but they are all for other types of controllers.

    That really sucks 'cause this LCD is really cool; white font over a blue backgound, with backlighting and touch screen. That, and the fact I have 5 on hand and just finally managed to assemble a PCB to receive the 0.5mm pitch flexible film connector.

    Robert
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

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    Ok, I'll give it a try.

    Darrel, you wouldn't happen to have a link to 8051 syntax? That would cut down on some research time and I'd be certain of looking at the proper code. I'd hate to convert all this wrong.

    Should I convert to MPASM or PM? PM is supposed to be faster, but I don't know if it supports all the commands.

    Robert
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

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    I've found a nice reference for 8051 here:
    http://www.ece.umr.edu/computing/uni...e/tasking/asm/

    Now I just have to figure if I need PM or MPASM...

    Robert
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  7. #7
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    Red face

    This is reassuring:
    "PM includes an 8051-style instruction set that is more intuitive than the Microchip mnemonics. For complete information on the PICmicro Macro Assembler, see the PM.TXT file on disk."

    Crossing my fingers in hopes that I have enough information to convert this.

    Robert
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  8. #8
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    Hi!
    Using a Graphics-Based LCD Module
    http://www.circuitcellar.com//librar...c0400cdpdf.pdf

    Interfacing to a Hantronix 128 × 64 Chip-On-Glass LCD
    (Basic Stamp code - SED1565 controller)
    http://www.hantronix.com/down/a12864cog.pdf

    Also using the SED1565 controller:
    http://sandiding.tripod.com/n7110.html
    http://sandiding.tripod.com/nokialcd7110.html

    Merry Christmas!

    Luciano
    Last edited by Luciano; - 24th December 2005 at 08:28.

  9. #9
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    Question CALL syntax

    Thank you very much folks. I'm trying to convert the assembler as plan A, I might as well get my hands dirty. I knew I had to get back into asm, I just needed a good excuse.

    8051 asm has CALL (generic), ACALL (absolute) and LCALL (long).

    PM asm only has CALL and LCALL.

    How would you convert the absolute calls from 8051? Can you just plunk it into a generic call and consider the job done?

    Robert
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

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    Hi,

    If your objective is to drive the
    SED1565 controller, see my previous
    post for the link to a Basic Stamp
    code example.

    If your objective is to learn assembly,
    start with LEDs and buttons and then
    add an Hitachi 44780 LCD Controller.

    Best regards,


    Luciano

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    Luciano, I did. The stamp link uses the serial interface; I'd much prefer to use the parallel interface. Unless I am mistaken, that should have faster response time. The Circuit cellar example uses C, nice stuff, but nothing I can use without learning a lot of stuff. Plus, the code I have is for a 51553 demo board, exactly like the one I have on hand.

    Switching to a character LCD is not an option. That would mean basing my design on an obsolete part, not interested. Figuring out how to add a touch screen would complicate matters even more. Right now I have a solid source of gLCDs with mounted TS at an excellent price.

    I'm not exactly starting assembler from scratch either. I was top of my class, only problem is that I graduated in '83. I have references for both 8051 and PM assembler, most of the commands are easy to convert. I'll just have a few questions on the exception cases.

    That being said, would you happen to have an idea on how to convert the absolute call?
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  12. #12
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    Hi,

    See this demo board:
    http://www.tvielectronics.com/Produc...ontroller.html

    The TC51553 Demo board has an option to store the data in a serial eeprom.

    When this option is used, the on-board ATmega16 (9.216 MHz) reads the data
    from a serial eeprom and sends it to the Optrex F-51553 LCD using a
    8-bit parallel interface.

    The Data Transfer of the Optrex F-51553 LCD is selectable serial
    or 8-bit parallel. If your data is stored in a serial eeprom the
    use of the parallel interface is not going to make a big speed difference.

    * * *

    Write a library for a Graphic LCD is a complex and challenging task.
    Doing that in assembly is going to be difficult and time-consuming.

    The assembly code you have posted is just a simple demo.

    Some of the functions of a Graphic LCD library are:

    - Clear display
    - Set/Reset single pixels
    - Draw lines
    - Draw boxes
    - Draw circles
    - Write text with different styles and sizes
    - Show a picture
    - ....

    Example:

    CIRCLE x,y,r,c

    x = Starting horizontal location
    y = Starting vertical location
    r = Radius of the circle
    c = Color of the circle

    * * *

    I wish you a Merry Christmas and a great success with your assembly project.

    Best regards,

    Luciano
    Last edited by Luciano; - 24th December 2005 at 13:53.

  13. #13
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    would you happen to have an idea on how to convert the absolute call?
    The easiest way is probably to use the L?CALL macro. That way, no matter where the destination is, the correct page bits will be set.
    L?CALL destination
    .
    DT

  14. #14
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    Luciano, I have that document. That is the one I am using to manage the 4-wire touch screen circuit.

    I am using the schematic for the Optrex demo board from Apollo Display as a base for the LCD circuit. The charge pump circuitry is probably identical, I didn't bother comparing. Since I got the gLCDs from Apollo, I'm going to use their schematic, I also find it a bit easier to read.

    I have no doubt that writing a library for a gLCD is complex, but I'm not doing that, I'm just modifying a working example. If I was able to progam software for banks, credit cards and utility companies for 20 years, it's not unrealistic to believe that I can convert an assembler program. As it is, I understand 90% of what is happening within this code.

    As for the complexity of using all the functions of a graphic LCD, I never said I was going to use them.


    Thanks for answering my question Darrel, much appreciated!
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  15. #15
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    I've Googled, but I can't find a place with nice PM assembler code. I'm particularly interested in how the I/O pins are addressed.

    How to move a byte to a port:
    mov P1,a ;set output data

    How to reset a particular pin:
    clr P3.2 ;CS = 0

    Robert
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  16. #16
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    I finally found a nice example here:
    http://picbasic.com/resources/articles/brainart.htm


    setb rp0 ;change to register page 1
    mov trisb,#00001111b ;make the bottom 4 bits on PortB inputs and the top 4 outputs
    clrb rp0 ;change back to register page 0
    ;
    clrb portb.4 ;start with output low and LED off
    ;
    loop jnb portb.0,loop ;jump to loop if switch on PortB.0 is low
    jnb portb.1,loop ;jump to loop if switch on PortB.1 is low
    ;
    ; if we got here then both switches are high
    ;
    setb portb.4 ;set output high to turn on LED


    Robert
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  17. #17
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    Ok, I've researched each instruction and these 5 have no direct translations:

    PUSH, push direct byte onto stack
    POP, pop direct byte from stack
    MUL, multiply
    ADDC, add into accumulator
    MOVC, move code byte to accumulator

    I wouldn't be surprised if the equivalent PIC Macro instructions are staring me in the face, but I don't want to start guessing. Here is some code to show the context the commands are used in:

    ; write an ASCII character to the display
    ; The font file starts at ascii 32 (blank). The default font is 8x8 pixels
    ; INPUTS - character in register A
    write_char:
    push dph
    push dpl
    clr c
    subb a,#32 ;ascii font with blank
    mov b,#8 ;multiply by 8 (8 bytes/char)
    mul ab
    add a,#low(font) ;add to font table address
    mov dpl,a
    mov a,b
    addc a,#high(font)
    mov dph,a
    mov r0,#8 ;8 bytes/char
    wbyte: clr a
    movc a,@a+dptr
    acall write_data
    inc dptr
    djnz r0,wbyte
    pop dpl
    pop dph
    ret

    8051 assembler reference here:
    http://www.ece.umr.edu/computing/uni...e/tasking/asm/

    PIC Macro assembler reference:

    Robert
    Attached Files Attached Files
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  18. #18
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    Robert,

    The PUSH and POP were apparently used to save 2 variables that were used in the write_char: routine. You can just use separate variables to temporarily store the two bytes, instead of trying to use the stack.

    MUL can be replaced with the MUL?BBB or MUL?BBW macro.

    For the addc and movc, you can either manipulate the EEADDR, EECON and EEDATA registers manually, or you could break out of ASM and use the READCODE statement to get the byte first, then do the ADDWF or MOVWF.

    HTH,
    Darrel
    Last edited by Darrel Taylor; - 24th December 2005 at 19:36.

  19. #19
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    Default PUSH & POP conversion

    Like this?


    dph data 42h <--- add this line with existing DATA statement
    dpl data 43h <--- add this line with existing DATA statement


    write_char:
    push dph <--- delete this line
    push dpl <--- delete this line
    ...
    mov dpl,a
    ...
    mov dph,a
    ...
    pop dpl <--- delete this line
    pop dph <--- delete this line
    ret

    Robert
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  20. #20
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    "MUL can be replaced with the MUL?BBB or MUL?BBW macro."

    Darrel, can you point me to some reference on macros? I Googled but did not find anything relevant (that I could see).

    The MeLabs PM manual didn't have any mention for 'mul' or 'bbb'.

    Robert
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

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    I was thinking something more like this...
    Code:
    dph_save VAR BYTE
    dpl_save  VAR BYTE
    
    ASM
    write_char:
        MOVE?BB  dph, _dph_save
        MOVE?BB  dpl, _dpl_save
    
        push dph <--- delete this line
        push dpl <--- delete this line
    ...
    
    ...
        pop dpl <--- delete this line
        pop dph <--- delete this line
    
        MOVE?BB  _dph_save, dph 
        MOVE?BB  _dpl_save, dpl 
    return
    
    ...
    
    ENDASM
    And, here's a little more info on the MOVE macro's
    http://www.picbasic.co.uk/forum/showthread.php?p=2009

    .
    DT

  22. #22
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    Default MUL conversion

    What type of variables are the variables a, b and c considered? My first quess would have been a work register, but I'd like to be sure.

    Since there are only 2 variables in the equation, the new command should be MUL?xx, right?

    (available letters seen in your reply to PIC Beginner in other thread)

    Robert
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  23. #23
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    This page describes the 8051 registers, but the whole site is pretty good too.
    http://www.8052.com/tutbregs.phtml#R%20Registers

    The MUL?xxx macro usually has 3 paramaters, the third one is the result of multiplying the first two.

    For instance, if you had the following variables ...
    Code:
    A  VAR  BYTE
    B  VAR  BYTE
    Y  VAR  BYTE
    Z  VAR  WORD
    THEN ...
    Code:
      this ASM macro              is same as this PBP statement
      ---------------------       -------------------------
        MUL?BBB   _A, _B, _Y          Y = A * B
        MUL?BBW   _A, _B, _Z          Z = A * B
        MUL?BWW   _A, _Z, _Z          Z = A * Z
    And, you can see that often it's easier to just jump out of ASM and handle it in Basic.

    ------------------
    If you do use the MUL? macros, there's something else you have to do to get them to work. Since, they are from the PBPPIC14.MAC file, they don't automaticaly get included with the project. So you have to Trick PBP into thinking it needs those macros.

    This bit of code doesn't use any Program space since the ifdef keeps it from being compiled. But PBP sees the statements and includes any macros that are associated with them.
    Code:
    @  ifdef DoNotCompile                        ' Macro to include
           R0.LowByte = R0.LowByte * R0.LowByte  ' MUL?BBB
           R0 = R0.LowByte * R0.LowByte          ' MUL?BBW
           R0 = R0.LowByte * R0                  ' MUL?BWW
    @  endif
    But then, If you do it in Basic, you don't have to worry about it.

    Merry X-Mas,
    Darrel
    Last edited by Darrel Taylor; - 25th December 2005 at 21:52.

  24. #24
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    I'm going with basic for the multiplication. Only problem is that table 4.1 in this document is confusing:
    http://xess.com/manuals/asm51.pdf

    The entry for MUL is:

    B x A --> B,A

    Ok, so what does that mean? The result is placed in both A and B? In addition, the result is accumulated in the first variable. I expected something similar, either in the first, or in the second, but not both. Obviously I'm misunderstanding something here.

    I tried finding Note 7, but I can't see it anywhere.

    Robert
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    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

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    Intel 8051

    (The result is sixteen-bit)

    Multiplies the unsigned value of the Accumulator by the unsigned value of
    the "B" register. The least significant byte of the result is placed in the
    Accumulator and the most-significant-byte is placed in the "B" register.


    ---------------------------------------------


    MCS 51 Microcontroller Family User's manual. (15 MB file).
    (Original data-book scanned).
    See PDF page 90
    ftp://download.intel.com/design/MCS5...S/27238302.pdf

    * * *

    8051 Instruction Set (300K file).
    See PDF page 50
    http://batronix.com/pdf/befehle.pdf

    * * *

    80C51 family programmer’s guide and instruction set. (270K file)
    See PDF page 43
    http://www.logiccell.com/~jean/8051/3082.pdf

    * * *
    Last edited by Luciano; - 26th December 2005 at 10:18.

  26. #26
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    Thanks for all the replies.

    I still have to control individual characters, contrast and the touch screen, but I got it to work. I printed xF0 across the entire LCD, to make it easy to see output. I have the LCD on inverse in this example, the top of the line should be high, not the bottom.

    The Hantronix code is incomplete for an Optrex LCD, you have to scour through the Optrex code and add missing control codes. Once I get the characters to come out properly, I'll see about putting out a bitmap.

    One idea I'm toying with is rotating the LCD and printing in portrait instead of landscape mode. There are applications where I want a vertical LCD instead of horizontal (like a list of single-word commands).

    I'll post the code once I've sufficiently changed it and made it my own. I don't want to be bothered with Hantronix and copyright laws.

    Robert
    Attached Images Attached Images  
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

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    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

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