Ability to pay per MCU License.


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  1. #1
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    Default Ability to pay per MCU License.

    Hello.

    There is a free student edition of PBP, and then more costy, silver version, with better MCU support.

    What if you add ability to buy additional MCU support for less price?

    I mean, someone should be able to buy a license for specific MCU, for say $1.99 or 4.99 or something like that.

    For example, I have a student edition on my main machine and it works just fine, I'd like to have support for 16F887 (student edition only supports 16F886), but I don't need extra features or MCU's that are included in silver package, which costs $119. So I'd prefer to pay $5-10 per MCU, and add only couple of MCU's to my student license to get things going.

  2. #2
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    Default Re: Ability to pay per MCU License.

    Maybe this is a nice idea but I do not think it will happen.

    Maybe the decline interest for PBP, maybe the resources to do that or other reasons...

    It just won't.

    Ioannis

  3. #3
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    Default Re: Ability to pay per MCU License.

    Well that's sad, because microtransactions are current market trend and they're doing exceptionally well.

  4. #4
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    Default Re: Ability to pay per MCU License.

    I'm really just a dabbler but does that mean I should quit using PBP and learn a new language? If PBP isn't getting supported is it worth using it in projects?

  5. #5
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    Default Re: Ability to pay per MCU License.

    I think it is still supported in a more in-frequent way though.

    Still is the easiest language to learn, use and develop a project in no-time. Also produces less or equal sized code and same speed as C.

    So, why look for other environment? You have a compiler that works fine, asks for nothing and gives you solid code to run.

    Ioannis

  6. #6
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    Default Re: Ability to pay per MCU License.

    Quote Originally Posted by Ioannis View Post
    Also produces less or equal sized code and same speed as C.

    So, why look for other environment? You have a compiler that works fine, asks for nothing and gives you solid code to run.

    Ioannis
    XC8 has several Optimization levels, PBP has one (as good as it gets). PBP Hex file competes nicely with the highest optimization level for XC8 for both speed of execution and memory usage.

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