calculator-like code entry with matrix keypad and display


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  1. #1

    Default calculator-like code entry with matrix keypad and display

    Hi all

    In a part of the project I am busy building I would like to type in a few numbers using a 4x4 matrix keypad ..for example the number 123

    The keypad portion works well so far (I am using the example from mister_e in the code examples area of the forums)

    What I am battling with is how to get the digits that are typed in to display on the LCD and then send them only after a # or * is keyed in.
    This operation is very similar to the way a calculator or code entry system acts.

    So let's say for example I type in the number 123#
    If a mistake is made the * key could backspace or clear the display with a prompt to try again (I haven't yet worked out whether to use and array or a select case statement or a bunch of if then statements)
    I would like all digits typed in to be displayed on the LCD (just like a calculator/phone/code entry system)
    I store the 3 digits in an array datatx[3]
    Then I add the three digits datatx[0]+datatx[1]+datatx[2]
    (This should give me a single binary number right ?)
    once I have that number I would like to send it to the PC using HSEROUT
    Here's the code I have so far,
    Code:
    '*************************************
    'Keypress display on LCD and TX to wherever
    '*************************************
    
    'Ocsillator selections here
            OSCCON = $70            'Int CLK 8MHz
            OSCTUNE.6 = 1           'PLL 4x
            ADCON1= %00001111       '$0F = disable A/D converter
            cmcon   =   7 
            INTCON2.7 = 0     'switch pull-ups ON
    'END of oscillator selections
      'timer/oscillator defines 
            DEFINE OSC 32            '4x 8MHz
    'END of timer/oscillator defines
    
    'Port IO directions and presets for port pins begin here
    'TRISX = %76543210   << tris bit order numbering
    'TRISA = %11111111       'All pins are outputs
    '// Define port pins as inputs and outputs ...
            TRISA  = %00000000 'example only - TRISB = %00001111 ;Make B4-B7 outputs, B0-B3 inputs, 
            TRISB = %11111111  'for 4x4 keypad all input
            TRISC = %10010000
            TRISD = %00000000
            TRISE.0 = 0
            TRISE.1 = 0
            TRISE.2 = 0
    'End of Port IO directions and presets for port pins begin here
    
                       
    'variables begin here
            A0 var byte
            myvar var byte
            datatx var byte [3]
            datarx var byte
            counter var byte
            'net var byte
    'end of variables
    
    'LCD defines begin here   
            DEFINE LCD_BITS 4 	'defines the number of data interface lines (4 or 8) 
            DEFINE LCD_DREG PORTD 	'defines the port where data lines are connected to
            DEFINE LCD_DBIT 4 	'defines the position of data lines for 4-bit interface (0 or 4)
            DEFINE LCD_RSREG PORTD 	'defines the port where RS line is connected to
            DEFINE LCD_RSBIT 2 	'defines the pin where RS line is connected to 
            DEFINE LCD_EREG PORTD 	'defines the port where E line is connected to 
            DEFINE LCD_EBIT 3 	'defines the pin where E line is connected 
            'DEFINE LCD_RWREG 0 	'defines the port where R/W line is connected to (set to 0 if not used)
            'DEFINE LCD_RWBIT 0 	'defines the pin where R/W line is connected to (set to 0 if not used)
            DEFINE LCD_COMMANDUS 2000 	'defines the delay after LCDOUT statement 
            DEFINE LCD_DATAUS 200 		'delay in micro seconds
    'END of LCD DEFINES
    
    'includes begin here
            INCLUDE "modedefs.bas"
            include "c:\pbp\samples\keypad.bas"
    'end of includes
    
    DEFINE HSER_RCSTA 90h ' Enable serial port & continuous receive
    DEFINE HSER_TXSTA 20h ' Enable transmit, BRGH = 0
    DEFINE HSER_SPBRG 207 ' 2400 Baud @ 32MHz, 0.17%
    DEFINE HSER_CLROERR 1 ' Clear overflow automatically
    
    'Keypad code begins here
            DEFINE KEYPAD_ROW        4        ' 4 ROW keypad       
            DEFINE KEYPAD_ROW_PORT   PORTB    ' ROW port = PORTB
            DEFINE KEYPAD_ROW_BIT    0        ' ROW0 = PORTB.4
            DEFINE KEYPAD_COL        4        ' 4 COL keypad
            DEFINE KEYPAD_COL_PORT   PORTB    ' COL port = PORTB
            DEFINE KEYPAD_COL_BIT    4        ' COL0 = PORTB.0
            DEFINE KEYPAD_DEBOUNCEMS 200      ' debounce delay = 200 mSec
            DEFINE KEYPAD_AUTOREPEAT 1        ' use auto-repeat feature
    'end keypad code
    
     
        
            'keypad capture code begins here
            
        
               Pause 2000       ' Wait for LCD to startup
        start:   'mister_e's keypad code
           lcdout "1=send 2=program 3=
           for counter = 0 to 3
            @ READKEYPAD _myvar  'read keypress variable 
            LOOKUP myvar,[0,"123A456B789C*0#D"],myvar 'use lookup table to diplay proper keypress
            datatx = myvar 'pass the variable to solve strange character problem
            lcdout "begin is ", dec datatx(0),dec datatx(1),dec datatx(2),dec datatx(3) 'display the variable on the LCD
                if datatx = "#" then goto TX
                'if datatx = "*" then goto clearkeys
            pause 1000
            Lcdout $fe,1
           next counter
           if counter = 3 then goto clearkeys 
           
            goto start
      
      TX:
        hserout ["i got this string of numbers",$0d,$0a]
        HSEROUT ["1st digit ", dec datatx(0),$0d,$0a]
        HSEROUT ["2nd digit ", dec datatx(1), $0d,$0a]
        HSEROUT ["3rd digit ", dec datatx(2), $0d,$0a]
         
        goto start
      
      clearkeys:
       datatx = 0
       goto start 
        end
    At this stage:
    The LCD shows the 3 digits but only the first one ever changes
    Hserout sends the data to the PC but the values are always the same.

    I would really appreciate it if someone could help point out where I am going wrong

    Kind regards
    Dennis

  2. #2


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    Default not wysiwig!

    Ok so I have started sifting through the code, the way I have it made no sense.
    So here's my altered code:
    Code:
    'keypad capture code begins here
                 myvar var byte [3]
        
               Pause 2000       ' Wait for LCD to startup
        start:   'mister_e's keypad code
    
           for counter = 0 to 3
           if counter = 3 then lcdout "press # to send"
            @ READKEYPAD _myvar  'read keypress variable 
            LOOKUP myvar,[0,"123A456B789C*0#D"],myvar 'use lookup table to diplay proper keypress
            'datatx = myvar 'pass the variable to solve strange character problem
            lcdout myvar
            'lcdout datatx
            'lcdout "begin is ", dec myvar(0),dec myvar(1),dec myvar(2),dec myvar(3) 'display the variable on the LCD
                if myvar = "#" then goto TX
                if datatx = "*" then goto clearkeys
            pause 1000
    '        Lcdout $fe,1
           next counter
           
           
            goto start
      
      TX:
        hserout ["i got this string of numbers",$0d,$0a]
       hSEROUT ["Received:",STR myvar\3,$0d,$0a]
        'HSEROUT ["1st digit ", dec myvar(0),$0d,$0a]
        'HSEROUT ["2nd digit ", dec myvar(1), $0d,$0a]
        'HSEROUT ["3rd digit ", dec myvar(2), $0d,$0a]
        'HSEROUT ["B4 ", datatrx(3), $0d,$0a]
        'HSEROUT ["B5 ", datatrx(4), $0d,$0a]  
        goto clearkeys
        
      
      clearkeys:
       myvar = 0
       goto start 
       lcdout $fe,1
        end
    Now what happens is :

    1.LCD shows the keypresses one after the next - spot on!
    The main issue I have here is that each keypress from the keypad is not the actual numeric number , in other words 1 is ascii 1 and I want the actual number one decimal aka binary 00000001 and hex 01.
    As a solution I thought of doing a table lookup and then conversion for example if i receive the ascii for the 1 button then I do a convert to actual numeric 1 decimal, is there a smipler method ?
    Any tips, tricks,workarounds or solutions for this would be welcome.

    2.The array myvar is set to [3] in the code. This is fine but the issue is that the * or # character are also included into the array and I only want numbers and possibly letter.
    Is there some sort of filter or I could do and exclude them from the array?
    Do I need a second array variable ?

    3. Hserout is not sending the array values through. Maybe I have messed something up because in the MCS serial port tool all I see is
    Code:
    i got this string of numbers
    Received:#mi
    Any help, tips,tricks,code mods and snippets or suggestions would be greatly appreciated.

    Kind regards
    Dennis

  3. #3
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    Default

    Hi Dennis.

    Well, you think simple and in most cases this is good. But not this one!

    OK. Lets take the number in your array, for example 1,2,3.

    If at the end, if you add these 3 array elements together you will get 6, or binary 6 if you want.

    What about 3,2,1? You will get the same, although is a completely different number. So you have to make calculations and multiply x100, x10 x1 and then sum up the result. Like we did at the second year of elementary school!

    I think I did gave you a sample code for this.

    Then you need some kind of LCD indexing (I covered this too, please look at your PMs).

    The 1st position of the 1st row on LCDs is $80. So if you want to display at this place use:

    LCDout $FE,$80+index,1st_character

    Then index=index+1 and your next character goes to $80:

    LCDout $FE,$80+index,2nd_character.

    Of course all the above are pure an educational example. In your code you would put some traps for the index. Also you can avoid the addition in-line the LCDout command and make the index start from $80, etc all in a loop.

    Sorry do not have the time to give you a complete working code.

    Ioannis

  4. #4


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    Default lost...

    Hi Ioannis

    Thanks a million for the reply,tips and guidance.

    Yes Indeed it is your sample code as well as Aratti's that prompted this thread.

    See the code snippet you sent me here (all original and intact with no changes)
    Code:
     
    array   var byte[5]
    index   var byte
    i       var byte
    word_v  var word
    
    'Get keypress
    index=0
    
    loop:
    gosub key_read
    if mykey=32 then loop 'No key press returns 32
    array[index]=myvar
    index=index+1
    if index=5 then calculate_result
    goto loop
    ...
    
    caculate_result:
    word_var=0:mult=10000
    for i=index-1 to 0 step -1
        word_var=word_var*mult+array[i]
        mult=mult/10
    next i
    index=0
    goto display_result
    Ok so there were (and still are) quite a few things that didn't and don't make sense to me. And please understand I am battling to catch on to a lot of the coding tricks and reading the manual and forums and anything else that will give me some form of understanding to get functional.

    I took the code snippet and dissected it, tried my best to comment it and then add it to what I had so far.
    Then I compiled it solving each compile error as best I could (bearing in mind being a newbie it's difficult to spot common syntax errors and coding mistakes or areas that could be tweaked) and here is what I came up with:
    [code]
    'using mister_e's keypad code

    array var byte[5] 'the array set at 5
    index var byte
    i var byte
    word_var var word ' word for capturing data
    mult var byte a byte for multiplication << sould this be a word

    index=0 'sets index to 0

    loopy: 'main loop for keypress capture


    @ READKEYPAD _myvar 'read keypress variable
    LOOKUP myvar,[0,"123A456B789C*0#D"],myvar 'use lookup table to dsiplay proper keypress
    ''if mykey=32 then loop 'No key press returns 32 '<<no idea what mykey yshould be ?? a var or a word ?and why 32?
    array[index]=myvar 'build the array as the index number increases
    index=index+1 'when the code runs past here add 1 to index var
    if index=5 then calculate_result 'if the counter/index is 5 calculate result
    goto loopy 'start the loop again


    calculate_result: 'calculate results label
    word_var=0 'set word variable to 0
    mult=10000 'multiply result by 10000 to format number
    for i=index-1 to 0 step -1 'for loop begins
    word_var=word_var*mult+array[i] '
    mult=mult/10
    next i 'end of for statement
    index=0 'set index to 0
    goto display_result


    goto start


    display_result:
    lcdout word_var
    goto TX
    TX:
    hserout ["i got this string of numbers",$0d,$0a]
    hSEROUT ["Received:",STR myvar\5,$0d,$0a]
    'HSEROUT ["1st digit ", dec array(0),$0d,$0a]
    'HSEROUT ["2nd digit ", dec array(1), $0d,$0a]
    'HSEROUT ["3rd digit ", dec array(2), $0d,$0a]
    'HSEROUT ["4th digit ", dec array(3), $0d,$0a]
    'HSEROUT ["5th digit ", dec array(4), $0d,$0a]
    'HSEROUT ["5th digit ", word_var, $0d,$0a]
    goto clearkeys


    clearkeys:
    myvar = 0
    goto loopy

    end
    [code]

    So a few observations so far ...
    The code allows for a # or * or A,B,C,D to be typed in, this messes everything up of course.
    I have no idea what the array is holding when entering the keys.How can I display the whole array on the LCD ?
    After typing in the first few characters like 00123 ended with a hash the code just does its own thing -- well at least that's how it seems.
    HSEROUT works at least because everytime I press the # key I get things in MCS serial tool window, they're just wingdings and odd characters, but at least something is happening

    Is there a way to capture each keystroke and then add convert them to binary and then add them together and then display the result as decimal ?

    I used to have an 8-way dip switch connected to the PIC and then just set the binary number up on that and it was done ! Say for example the number 123 would be as easy as flipping the switches to 1111011 and that was that.
    With a keypad I can type in the number by pressing keys 1 (wich is not 1 unless we do a look-up) same for 2 and 3 and then each number is independent and 8 bits in size.
    So in order to get the number 123 into some sort of variable I have to

    1.accept all keypresses into an array and filter out the keys *,#,A,B,C,D,and if any of these are encountered remove them from the array
    (is there a table look-up I could implement for that ?

    2.check the size of the array and if it's 3 digits then I should multiply each digit independently so 1 by 100 then 2 by 10 and 3 by 1 (or do nothing to 1)

    3.once that's done I should then be able to add them together and finally derive a total ... this total can then be checked to see if it is VALID or not. For example if it is a 3 bit number and I only want a byte then it must be less than 255 otherwise generate an overflow error on lcd.

    4.Finally I have the number , then it must either be converted to binary or decimal depending on where it should go.

    And then to top it all off the modifiers for LCDOUT and HSERIN/OUT,HSERIN2/OUT SERIN/SEROUT SERIN2/OUT and their behaviour are all slightly different.

    That said though, at least I have some code to start working with and I certainly am trying and battling along and I would really appreciate any help,tips,tricks on any of the stupid mistakes I am making or have made in the along the way to finally getting a working code/keypress/data entry system using a 4x4 or 3x3 keypad and LCD.
    I was also wondering if this hasn't come up many a time before and it seems the forums are a little sparse for something that does exaclty this unless I am searching for the wrong info ?
    Kind regards
    Dennis
    Last edited by Dennis; - 15th December 2009 at 02:29.

  5. #5


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    Default doing the math !

    Hi all

    I am working on the digits now, and I think I have almost got it sorted (or not!)
    I just can't see where I am going wrong and I'm sure it's the way I'm working with the array.

    To somplify things I have given the variable a set number, the number 123 as in my examples above.
    here's the code so far
    Code:
    Start:
    Codex	VAR BYTE
    Temp	VAR BYTE [3]
    TempTot var byte 
    Codex = 123
    Tempx var byte
    'Find character for decimal 100 column
    Tempx = Codex/100 'divide Codex by 100 'cos its the digit in 100's column
    Temp(0) = Tempx + 48 'add 48 to get ascii value
    lcdout "first " ,temp(0)
    HSEROUT ["1st digit ", Temp(0),$0d,$0a]
    pause 1000
    
    'Find character for decimal 10 column
    Tempx = Codex/10 'since Codex = 123 after dividing Temp = 12
    Temp(1) = Tempx//10 'Remainder is required so with Codex = 123 the number in Temp = 2
    Temp(1) = Tempx + 48 'add 48 to get ascii value
     lcdout "second ",temp(1) 
    HSEROUT ["2nd digit ", Temp(1),$0d,$0a]
                      pause 1000
    'Find character for decimal 1 column
    Tempx = Codex//10 'Get Remainder so…with Codex = 123 then Temp = 3
    Temp(2) = Tempx + 48 'add 48 to get ascii value
     lcdout "third ",temp(2)
    HSEROUT ["3rd digit ", Temp(2),$0d,$0a]
     pause 1000
     TempTot = Temp(0)+temp(1)+Temp(2)
      hserout ["here's the binary total ",dec temptot,$0d,$0a]
     hserout ["here's the binary total ",bin temp,$0d,$0a]
     goto start
    Observations:
    The first and third digits are correct , the second is a problem (and I think it's the wrong number since it shows up as a ">" character ) so this obviously messes up the total after addition which ends up as 160 as opposed to 123 :-(
    Here is what I see in the MCS serial tool window
    Code:
    1st digit 1
    2nd digit <
    3rd digit 3
    here's the binary total 160
    here's the binary total 110001
    Any help would be appreciated

    Dennis
    Last edited by Dennis; - 15th December 2009 at 04:50. Reason: Now I'm wondering if I should be multiplying and not dividing :-(

  6. #6
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    Dennis you can use the DIG command:

    Code:
    Codex  var Byte
    Temp0 var Byte
    Temp1 var Byte
    Temp2 var Byte
    
    Codex = 123
    
    Temp0 = Codex DIG 0 ' set Temp0 = to digit 0 of Codex
    Temp1 = Codex DIG 1 ' set Temp1 = to digit 1 of Codex
    Temp2 = Codex DIG 2 ' set Temp2 = to digit 2 of Codex
    That all you need.

    Al.
    All progress began with an idea

  7. #7
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    Default

    Hi Dennis,
    Your code looks much more difficult to me than it needs to be, you are doing a lot of "yuck" MATH, Math not my forte' , Anyway after you
    get your actual number into a variable, use the DIG function to acquire the digits.
    Code:
    Digit1 var byte
    Digit2 var byte
    Digit3 var byte
    TempX var byte
    
    Digit1 = TempX DIG 0
    Digit2 = TempX DIG 1
    Digit3 = TempX DIG 2
    
    HSEROUT ["1st digit ", DEC Digit0,$0d,$0a] 'copied from your code
    HSEROUT ["2nd digit ", DEC Digit1,$0d,$0a] 'copied from your code
    HSEROUT ["3rd digit ", DEC Digit2,$0d,$0a] 'copied from your code
    I haven't looked at your code close enough to understand what the Hex 0D and Hex 0A are for, nor have I tested this code snippet, but it should give you some ideas.
    Dadgummit Al posted while I was typing! Same idea too! HiYa Al !
    If you do not believe in MAGIC, Consider how currency has value simply by printing it, and is then traded for real assets.
    .
    Gold is the money of kings, silver is the money of gentlemen, barter is the money of peasants - but debt is the money of slaves
    .
    There simply is no "Happy Spam" If you do it you will disappear from this forum.

  8. #8


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    Default I'm all for keeping it simple !

    Joe S and Al thanks so much for the reply !!

    And both your codes snippets work like a charm !

    I love the DIG command ...very cool !

    They certainly did simplify mine somewhat :-)

    OK so here's the deal so far.
    The HSEROUT line is working well !
    Each decimal digit is displayed correctly and in the correct order!
    So a number like 123 gets sent and displayed correctly :-)

    Now what remains is what I have been on about since the beginning of this thread and that is the following.

    I need to get each keypress stored in an array and then 'JOIN' (either by adding them or some other method ) them up into one number..that's why I went off on a tangent in the last post.
    All I would like to do is be able to send one bye or word containing the actual number keyed in.
    I would like to be able to key in the number 123 (and see it on screen) and then send it as the actual number 123 decimal or binary or hex ...just not as 3 separate bytes. Consider the same thing being done with a bank of 8 dip switches ... I set the dip switches to reflect the number 123 (bin=11110111 and hex =A3) and that's what I would read in and send.
    But this seems to be rather difficult to do using a keypad not so ?

    Again any suggestions etc would be greatly appreciated

    Kind regards
    Dennis

  9. #9
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    Default

    How about something like this:


    keypressed var byte ' latest keypad entry
    mynumber var word 'your number, built up from multiple key presses

    ' each time a key is pressed, do this:

    mynumber = (mynumber * 10) + keypressed
    Maybe?


    steve
    Last edited by Byte_Butcher; - 15th December 2009 at 20:55. Reason: still learning to spell...

  10. #10


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    Default Steve...

    Tried that ... it yeilds undesirable results .. and with each keypress a different value appears in MCS serial tool window :-(
    Code:
    the numbers are 34113
    the numbers are 13500
    the numbers are 3978
    the numbers are 39830
    the numbers are 5134
    This is probably because the number is continuously multiplied each time the program loops at each keypress ... and the word value aslo can only store two bytes (16 bits)
    This is how I tried your suggestion
    Code:
    'end of variables
        
               Pause 2000       ' Wait for LCD to startup
    Start:
    
      @ READKEYPAD _myvar  'read keypress variable and place in myvar
      
      LOOKUP myvar,[0,"123A456B789C*0#D"],myvar 'use lookup table to display proper keypress
               
                   
                        
    
                       lcdout myvar
                       lcdout $fe,1
                       pause 1000
    mynumber = (mynumber * 10) + myvar 
    lcdout "my number ", dec mynumber
    hserout ["the numbers are " ,dec mynumber,$0d,$0a]
    The plan is along the right lines though!

    1.Check keypress to see if it's valid (0-9,A,B,C,D)
    2.Store each vaild keypress eg. 1,2,3 (number is 123) <<<<<<<<<<<THIS IS WHERE I HAVE A PROBLEM DON'T KNOW HOW TO WORK WITH THE ARRAY!
    3.Check for # character which denotes a valid input
    4.Take first character and (LSB) and multiply it by 1(byte 1)
    5.Take next character and multiply by 10 (byte 2)
    6.Take next character and multiply by 100 (byte 3)
    7. Now add them up (in this example 100+20+3 = 123)
    8.Check that number is valid ... <255 since it must be max one byte (8 bits)
    123 is valid since it's less than 255
    9.Display and send the number

    Those are the steps I need to go through :-)

    Hope that helps

    Kind regards
    Dennis

  11. #11
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    Default

    Dennis tray this snippet:

    Code:
    Array var Byte [3]
    A0 var byte
    B0 var Byte
    KeyPress Var Byte ' will contain the ascii character of the key pressed
    
    A0=0
    
    Ini:
    If KeyPress = "#" then
    B0= (Array[0]*100)+(Array[1]*10)+Array[2]
    HSEROUT [B0]
    A0=0
    ENDIF
    
    If A0>2 then Ini
    
    Array[A0]=KeyPress -48
    A0=A0+1
    goto Ini
    Al.
    All progress began with an idea

  12. #12


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    Default Wow !

    Al .... it's sort of working :-) YAY at least some light at last :-)

    I tried your code snippet :-) and it sort of works :-)

    You can now enter digits, each keypress shows up on the LCD , a # value denotes a send and a * denotes a clear and retry.

    Ok so when I enter 123# , the correct number is sent to the PC com port and arrives perfectly at MCS serial tool window! YAY
    In fact any 3 digit number within the range of 100 to 255 works well.
    Anything larger is obviously too large for the var byte value so shows up as the number less 256 which means it is behaving correctly since I only want a max of one byte (0 to 255).
    For example I enter 455# ,MCS serial tool shows the number as 199 (455-256) .

    So the problem now is how to get numbers which are less than 3 digits to work.
    For example if I enter the number 99 I get 227 in MCS serial tool
    Another example is the number 1 (single digit) shows up as 195

    I am trying to figure out why but can't see it as yet.

    Another thing is if you do send a number larger that 255 or something less than 3 digits , the next few times , any valid 3 digit number entered is incorrectly displayed ...still looking to slove that one!
    I added a retry: label .. which runs when you enter the * key. It clears the vars send pointer to beginning of the main loop :-)


    If you have any updates or suggestions I would gladly try them

    Please find the current (semi-working) code attached below

    Kind regards

    Dennis
    Code:
    myvar var byte 'var output from keypress
    Array var Byte [3] 'array variable to hold 3 keypresses
    A0 var byte 'counter/index
    B0 var Byte 'sum of digits
    KeyPress Var Byte 'holds each keypress as it happens
               Pause 2000       ' Wait for LCD to startup
    
      
       A0=0   'index = 0
    
    Ini:
    
    lcdout $fe,1
    lcdout "enter number"
    @ READKEYPAD _myvar  'read keypress variable and place in myvar
      
      LOOKUP myvar,[0,"123A456B789C*0#D"],myvar 'use lookup table to diplay proper keypress
      keypress = myvar 'pass the variable to solve strange character problem
     ' will contain the ascii character of the key pressed
      
      lcdout keypress
      pause 1000
      lcdout $fe,1  
    'If keypress = "a" or "b" or "c" or "d" then goto numbers
    if keypress = "*" then goto retry
    If KeyPress = "#" then    'check input keypress for a # value
    B0= (Array[0]*100)+(Array[1]*10)+Array[2]'multiply each bit in the array by the correct column value
    'if B0 > 255 then goto overflow 'test for overflow B0>255
    HSEROUT ["here is the total ",dec B0,$0d,$0a]  'send result to pc com port 
     
    A0=0
     
    ENDIF
    
    If A0>2 then retry 'Ini
    
    Array[A0]=KeyPress -48
    A0=A0+1
    
    goto ini
    
    numbers: 'tell person to enter only numbers
    lcdout "numbers only"
    pause 1000
    A0=0
    myvar=0
    goto ini
    
    retry: 'is the * key is pressed then prompt for a retry and clear A0 and myvar
    lcdout "retry"
    pause 1000
    lcdout $fe,1
    A0=0
    myvar=0
    goto ini
    
    overflow: 'tell person to enter 0 to 255 only
    lcdout $fe,1
    lcdout "0 to 255 ONLY!"
    pause 1000
    A0=0
    myvar=0
    
    goto ini

  13. #13
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    Default

    Just some minor modifications to your code

    Code:
      
    myvar var byte 'var output from keypress
    Array var Byte [3] 'array variable to hold 3 keypresses
    A0 var byte 'counter/index
    B0 var Byte 'sum of digits
    KeyPress Var Byte 'holds each keypress as it happens
               Pause 2000       ' Wait for LCD to startup
    
      
       A0=0   'index = 0
    
    Ini:
    
    lcdout $fe,1
    lcdout "enter number"
    B0 = 0                             ' start with 0 in the sum of digits
    @ READKEYPAD _myvar  'read keypress variable and place in myvar
      b0 = b0*10+_myvar     ' add in the new number
    
    
      LOOKUP myvar,[0,"123A456B789C*0#D"],myvar 'use lookup table to diplay proper keypress
      keypress = myvar 'pass the variable to solve strange character problem
     ' will contain the ascii character of the key pressed
      
      lcdout keypress
      pause 1000
      lcdout $fe,1  
    'If keypress = "a" or "b" or "c" or "d" then goto numbers
    if keypress = "*" then goto retry
    If KeyPress = "#" then    'check input keypress for a # value
    'if B0 > 255 then goto overflow 'test for overflow B0>255
    HSEROUT ["here is the total ",dec B0,$0d,$0a]  'send result to pc com port 
     
    A0=0
     
    ENDIF
    
    If A0>2 then retry 'Ini
    
    Array[A0]=KeyPress -48
    A0=A0+1
    
    goto ini
    
    numbers: 'tell person to enter only numbers
    lcdout "numbers only"
    pause 1000
    A0=0
    myvar=0
    goto ini
    
    retry: 'is the * key is pressed then prompt for a retry and clear A0 and myvar
    lcdout "retry"
    pause 1000
    lcdout $fe,1
    A0=0
    myvar=0
    goto ini
    
    overflow: 'tell person to enter 0 to 255 only
    lcdout $fe,1
    lcdout "0 to 255 ONLY!"
    pause 1000
    A0=0
    myvar=0
    
    goto ini

  14. #14
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    Default

    Hi Dennis,
    You might find this thread useful, check the zip files LLoyd posted.
    If you do not believe in MAGIC, Consider how currency has value simply by printing it, and is then traded for real assets.
    .
    Gold is the money of kings, silver is the money of gentlemen, barter is the money of peasants - but debt is the money of slaves
    .
    There simply is no "Happy Spam" If you do it you will disappear from this forum.

  15. #15


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    Default Hi Joe

    Hi Joe

    Just curious as to what thread? Did you maybe forget to post the URL ?
    Will search for all posts by LLoyd

    Jerson ...Thanks a million will try iut and feedbask asap

    Kind regards

    Dennis

  16. #16


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    Default Jerson ...

    Thanks for the modification suggestion

    Have tried the code as you have it posted

    First issue was a compile error on this line
    Code:
     b0 = b0*10+_myvar     ' add in the new number
    So I changed it to read
    Code:
     b0 = b0*10+myvar     ' add in the new number
    and it compiled.

    The resultant output in MCS serial tool each time on any keypress is 15 ??

    At the moment I'm scanning through to see what else you modified and where the issue lies, will feedback if and when I find the problem :-)

    Kind regards
    Dennis

  17. #17


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    Default Joe's URL

    Joe ..

    Did you mean this URL ?
    http://www.picbasic.co.uk/forum/showthread.php?t=5695
    Yes I have been checking it out too that one out too.
    There's also this one
    http://www.picbasic.co.uk/forum/show...ight=door+lock
    and this one
    http://www.picbasic.co.uk/forum/show...ght=calculator

    Kind regards
    Dennis

  18. #18
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    Default

    I recall now once used the keyboard subroutine and I think it returns 32 when no key is pressed. Have you checked for this? Except if you have a DEFINE SCAN_ONCE 1 on top of your code.

    This way it waits in the @ READKEYPAD for as long as no key is pressed.

    Ioannis

  19. #19


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    Default Ioannis :-)

    Thanks for the reply :-)

    Except if you have a DEFINE SCAN_ONCE 1 on top of your code.
    I have that enabled :-)

    Will try the code ;-)

    Dennis

  20. #20
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    Default

    Quote Originally Posted by Dennis View Post
    Thanks for the modification suggestion

    Have tried the code as you have it posted

    First issue was a compile error on this line
    Code:
     b0 = b0*10+_myvar     ' add in the new number
    So I changed it to read
    Code:
     b0 = b0*10+myvar     ' add in the new number
    and it compiled.

    The resultant output in MCS serial tool each time on any keypress is 15 ??

    At the moment I'm scanning through to see what else you modified and where the issue lies, will feedback if and when I find the problem :-)

    Kind regards
    Dennis
    You may also need to check for the * and # conditions before you modify the B0 variable like this
    Code:
    @ READKEYPAD _myvar  'read keypress variable and place in myvar
    
        if myvar < 10 then
             b0 = b0*10+myvar     ' add in the new number
        else
             if myvar = 12 then  retry    ' check for * condition
             if myvar =13 then       ' check for # condition
                 HSEROUT ["here is the total ",dec B0,$0d,$0a]  'send result to pc com port 
                 A0=0
             endif
        endif
    As you can see, I have used the raw values from readkeypad and you may need to change the 12 and 13 to whatever it is you get for * and #

  21. #21
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    Default

    Quote Originally Posted by Dennis View Post
    Joe ..

    Did you mean this URL ?
    http://www.picbasic.co.uk/forum/showthread.php?t=5695
    Yes I have been checking it out too that one out too.
    There's also this one
    http://www.picbasic.co.uk/forum/show...ight=door+lock
    and this one
    http://www.picbasic.co.uk/forum/show...ght=calculator

    Kind regards
    Dennis
    Hi Dennis,
    Yep, the first one, second page, where Lloyd posted the finished code he paid Mr_E to write. Since I do not know your exact plan here I thought you might discover how to handle the arrays and use the numbers. Also dunno why you use byte var hassel instead of using a word simply use something like
    Code:
    if tempx >999 then tempx = 999
    or instead of 999 you could cause the routine to jump to a subroutine that handles errors or make 999 into a zero so it works to simply overflow.
    If you do not believe in MAGIC, Consider how currency has value simply by printing it, and is then traded for real assets.
    .
    Gold is the money of kings, silver is the money of gentlemen, barter is the money of peasants - but debt is the money of slaves
    .
    There simply is no "Happy Spam" If you do it you will disappear from this forum.

  22. #22


    Did you find this post helpful? Yes | No

    Default update

    Hi guys

    Just a few updates
    Jerson ...still trying to see what's wrong with the code snippet you send .. did you try it at all ?
    You mentioned raw characters .. did you mean I shouldn't do a lookup ?

    Joe... I'm busy going through the gate entry code.

    Will feedback as soon as I get more info :-)

    Kind regards
    Dennis

  23. #23
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    Default

    ......So the problem now is how to get numbers which are less than 3 digits to work.
    For example if I enter the number 99 I get 227 in MCS serial tool
    Another example is the number 1 (single digit) shows up as 195

    I am trying to figure out why but can't see it as yet.
    Dennis the reason is that the array are no cleared. Add the three lines in red to the previous snippet and you are in business

    Al.

    Code:
    Array var Byte [3]
    A0 var byte
    B0 var Byte
    KeyPress Var Byte ' will contain the ascii character of the key pressed
    
    A0=0
    
    Ini:
    If KeyPress = "#" then
    
    if A0=2 then
    B0= (Array[0]*100)+(Array[1]*10)+Array[2]
    HSEROUT [B0]
    endif
    
    if A0=1 then
    B0= (Array[0]*10)+Array[1]
    HSEROUT [B0]
    endif
    
    if A0=0 then
    B0= Array[0]
    HSEROUT [B0]
    endif
    
    A0=0
    Array[0]=0
    Array[1]=0
    Array[2]=0
    ENDIF
    
    If A0>2 then Ini
    
    Array[A0]=KeyPress -48
    A0=A0+1
    goto Ini
    PS. Dennis the matter was just more complicated so I added the complete correction. I sure you will understand where the problem was.
    Al.
    Last edited by aratti; - 16th December 2009 at 18:44.
    All progress began with an idea

  24. #24


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    Default still struggling..

    Joe

    Thanks for pointing me to the gate access example, unfortunately it does not cover what I am after.
    The gate combo program compares each digit as it is typed in to a pre-stored value in eeprom and based on a successful match eventually enable a pin to go high.
    Yes granted it does utilize mister_e's keypad code (thanks mister_e...brilliant job - it work's like a charm, no hassle no fuss!)

    It does do a lookup as does my example and this is to get the raw scan codes into a 'familiar' character.

    It does not capture each keypress into an array.
    It does not sum the individual keystrokes and present them as a single byte or word.

    I think the gate access code is awesome and I would just like to say thanks to Lloyd for offering the code after he had paid mister_e to write it.

    And after having said that, it may be a good time to point out that as much as it is easy and simple to cut and paste pre-built code into the compiler window, this method does nothing for one's education and learning experience. I would like to battle along with code snippets and tips and tricks to eventually get to a working solution , however rough and un-polished it may be.

    Yes , agreed , I'm sure it is less frustrating but where's the fun without battling along (especially for me a 'reborn' PIC newbie hobbyist) until 2 or 4am sometimes until I eventually get something working.
    I find the forum a fantastic place to get other ideas and share experiences with others who have the same interest , be it hobby or vocation or otherwise.

    As you know you can read the manual and google and read sources for hours and then eventually get to a point of giving up or coming right.
    I think most of the people on the forum post a message at the point where they have reached the stage where they want to bash their head against a wall and decide to eventually give in and post a message.
    Posting a message on the forums can be a rather daunting thought or task because quite often people flame someone for saying the wrong thing or being out of line, not only that, the person posting often feels quite shy since they may be laughed at or 'looked down upon' by some highly skilled few who don't suffer fools easily.
    After having battled for nearly 3 months now to get where I am at, I completely understand a newbie's plight to getting functional.
    And in the time I have been lurking around on these forums and seeing how to create new threads and add code snippets and URL's and also get into some sort of functional coding style.
    I am more than happy to help someone get functional with their project and hope that someday I will have as much knowledge as most of the people who frequent this forum.

    I would just like to say THANK YOU to all those who I have interacted with and who have offered assistance to my (sometimes) absurd and 'silly' questions :-)

    And a big THANK to all of the people on this forum for keeping it going !

    On a final note ....

    I am still battling to capture 3 keystrokes into a var/byte/array ,index them , and then add them all up so that they are represented by one byte.
    I just can't see where I am going wrong :-(

    Kind regards

    Dennis

  25. #25


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    Default Al ..........

    Hi Al


    Welcome back :-) and how are you tonight ?

    Was it Siesta time in Milano ?
    :-)

    Wondered if you had disappeared or given up on me :-)

    Will try it right now and feedback asap !

    By the way is that the reason for the anything but 3 bits correct value issue ?

    Dennis

  26. #26
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    Default

    Wondered if you had disappeared or given up on me :-)
    No Dennis, I had a long hard day at work!

    Did you read also my added code?

    Al.
    All progress began with an idea

  27. #27


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    Default something strange...

    Hi Al ...

    Sorry to hear about the long hard work day :-( it was a public holiday in my country .. so it felt like a weekend :-)

    I tried the code and checked the lines in red.

    I excitedly (stupidly I gues) just copied and pasted it in .... :-)
    Well it didn't I now only ever see a 0 in hyperterminal for any number keyed in following the #

    Time to debug :-) , if you see anything obvious just let me know and I will test.. will keep you posted

    Kind regards

    Dennis

  28. #28


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    Default bugs...

    Al..
    There is some odd behaviour now ... :-(
    Here's updated code with added display options and cosmetics for testing.
    So far # must be pressed twice and 126 is displayed for any number (1,2 or 3 digits) ??
    Check clearing of var's and counter , will continue with tests, I'm willing to bet it's something really small causing the problem
    Kind regards
    Dennis

    Code:
    'keypad capture code begins here
              
    'variables begin here
            
    Array var Byte [3] 'byte array holds keypresses
    A0 var byte 'counter/index
    B0 var Byte 'working sum of bytes
    KeyPress Var Byte ' will contain the ascii character of the key pressed passed from myvar
    myvar var byte 'holds keypress byte
    digit var byte 'check the number of bytes entered
    
    start:
    A0=0 'set index to 0
    
    Ini: 'main loop
    
    lcdout $fe,1
    lcdout "enter number"
    @ READKEYPAD _myvar  'read keypress variable and place in myvar
      
      LOOKUP myvar,[0,"123A456B789C*0#D"],myvar 'use lookup table to diplay proper keypress
      keypress = myvar 'pass the variable to solve strange character problem
     ' will contain the ascii character of the key pressed
      
      lcdout keypress
      pause 1000
      lcdout $fe,1  
    
    If KeyPress = "*" then goto retry
    
    If KeyPress = "#" then 'if # conditions begin here
    
    if A0=2 then 'if counter is 2 then sum all bytes
    B0= (Array[0]*100)+(Array[1]*10)+Array[2] 'byte sum
    lcdout "3 digits ",dec B0,$0d,$0a
    pause 1000
    lcdout $fe,1
    HSEROUT ["here is the total ",dec B0,$0d,$0a]  'send result to pc com port 
    endif
    
    if A0=1 then
    B0= (Array[0]*10)+Array[1]
    lcdout "2 digits " ,dec B0,$0d,$0a
    pause 1000
    lcdout $fe,1
    HSEROUT ["here is the total ",dec B0,$0d,$0a]
    endif
    
    if A0=0 then
    B0= Array[0]
    lcdout "1 digit " ,dec B0,$0d,$0a
    pause 1000
    lcdout $fe,1
    HSEROUT ["here is the total ",dec B0,$0d,$0a]
    endif
    
    A0=0
    Array[0]=0
    Array[1]=0
    Array[2]=0
    ENDIF
    
    If A0>2 then Ini
    
    Array[A0]=KeyPress -48
    A0=A0+1
    goto Ini
    
    retry:
    lcdout "retry"
    pause 1000
    lcdout $fe,1
    A0=0
    myvar=0
    goto ini
    goto start
    end
    Last edited by Dennis; - 16th December 2009 at 20:42.

  29. #29
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    Default

    Dennis, I think the bug was a missing goto. (see code added in red)

    Al.

    Code:
    'keypad capture code begins here
              
    'variables begin here
            
    Array var Byte [3] 'byte array holds keypresses
    A0 var byte 'counter/index
    B0 var Byte 'working sum of bytes
    KeyPress Var Byte ' will contain the ascii character of the key pressed passed from myvar
    myvar var byte 'holds keypress byte
    digit var byte 'check the number of bytes entered
    
    start:
    A0=0 'set index to 0
    
    Ini: 'main loop
    
    lcdout $fe,1
    lcdout "enter number"
    @ READKEYPAD _myvar  'read keypress variable and place in myvar
      
      LOOKUP myvar,[0,"123A456B789C*0#D"],myvar 'use lookup table to diplay proper keypress
      keypress = myvar 'pass the variable to solve strange character problem
     ' will contain the ascii character of the key pressed
      
      lcdout keypress
      pause 1000
      lcdout $fe,1  
    
    If KeyPress = "*" then goto retry
    
    If KeyPress = "#" then 'if # conditions begin here
    
    if A0=2 then 'if counter is 2 then sum all bytes
    B0= (Array[0]*100)+(Array[1]*10)+Array[2] 'byte sum
    lcdout "3 digits ",dec B0,$0d,$0a
    pause 1000
    lcdout $fe,1
    HSEROUT ["here is the total ",dec B0,$0d,$0a]  'send result to pc com port 
    endif
    
    if A0=1 then
    B0= (Array[0]*10)+Array[1]
    lcdout "2 digits " ,dec B0,$0d,$0a
    pause 1000
    lcdout $fe,1
    HSEROUT ["here is the total ",dec B0,$0d,$0a]
    endif
    
    if A0=0 then
    B0= Array[0]
    lcdout "1 digit " ,dec B0,$0d,$0a
    pause 1000
    lcdout $fe,1
    HSEROUT ["here is the total ",dec B0,$0d,$0a]
    endif
    
    A0=0
    
    GOTO Ini
    
    ENDIF
    
    If A0>2 then Ini
    
    Array[A0]=KeyPress -48
    A0=A0+1
    goto Ini
    
    retry:
    lcdout "retry"
    pause 1000
    lcdout $fe,1
    A0=0
    myvar=0
    goto ini
    goto start
    end
    Al.
    All progress began with an idea

  30. #30


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    Default i found the fix !!

    Al...

    First issue is solved :-)
    A0=A0-1 was needed :-) this was causing the # to be included in the array :-)
    So to solve that problem just step the counter back by 1 :-)
    I placed it here in the code :-)
    Code:
    If KeyPress = "#" then 'if # conditions begin here
       A0=A0-1
    That fixed incorrect numbers issue.
    So first time I power up the PIC , I enter a number (1,2 or 3 digits in size) and end with a # and whammo the correct number appears on screen :-) YAY
    The problem comes in when as you enter number two .. and three etc ...
    each displayed number is out !
    It's because the variable does not get cleared ( not sure which one yet)
    I noticed that last night (early hours of this morning :-)) and created a retry label which clears the var's and array..particularly myvar << which i think is the culprit !

    Haven't tested your goto change yet ....stand by for feedback, will do it asap :-)
    Al .. I just noticed you also removed the array clearance , why ? Is it because of the goto ?
    Kind regards

    Dennis
    Last edited by Dennis; - 16th December 2009 at 21:14. Reason: PS

  31. #31


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    Default don't GOTO :-)

    Al...

    Goto does not fix the problem
    With goto in place and your code fro your last post in place unchanged...
    after PIC is powered up, first number I enter is 1 and it displays as 10 (10X keypress)the number 20 is 140 ..weird !!
    Ok will implement my changes and sort through it now and feedback asap :-)
    Dennis

  32. #32


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    Default Do GOTO :-)

    Al ......

    You rock !! Woooohoooo :-)

    Ok GOTO was the bug !
    for clearing the var's
    A0=A0-1 is solution for strange numbers appearing after first keypress.
    this problem is caused by the # value ( and the A,B,C,D keys would cause the same issue)

    I no longer need to run the code through the retry label anymore ..yay less code! :-)

    Any further thoughts mods etc ?

    Dennis

  33. #33
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    Default

    this problem is caused by the # value ( and the A,B,C,D keys would cause the same issue
    Dennis # character is intercepted by the IF/Then condition and the added " goto ini " command should have solved the issue. As far as A,B,C,D and F just place a trap with an additional IF/then condition. See the example:

    Code:
    If KeyPress >57 then Ini
    If KeyPress = "*" then goto retry
    Since only "*" ; "#" and numbers from "0" to "9" can pass the if/then condition, this should solve the problem.

    Take care.

    Al.
    Last edited by aratti; - 16th December 2009 at 22:49.
    All progress began with an idea

  34. #34


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    Default static to dynamic

    Hi again

    I'm wondering if this could become more dynamic in terms of the number of keypresses.
    At the moment the keypresses are limited to 3, after that number the program goes a little wonky because of the B0 var which holds the sum of the 3 keypresses (hats off to Al !)
    As soon as the desired/required number of keypresses has to increase, the so the need for multiplying increases .

    I'm sure the program could be easily sized for a much higher number of keypresses by having more if statements and multiplies. To neaten things up perhaps a single case statement could be used and a check is kept on the index A0 in a byte.
    With this in mind, the number of keypresses (number entered) could grow to the size of the number of characters on the LCD ( well almost :-))
    This of course now opens the door for a PIC calculator :-)

    Al,Ioannis,Joe S, Steve and Jerson ...THANK YOU for all the tips help and suggestions so far :-)
    Al thank you for your patience and persisitence and of course the final piece of the puzzle.

    This has taught me lot and has been a whole lot of fun!

    Again thanks all of you for all the help thus far.

    I will post the final code once things are neatened up and commented correctly :-) in the hopes someone finds this useful sometime !

    Kind regards
    Dennis

  35. #35


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    Default oh ??

    Quote Originally Posted by aratti View Post
    Dennis # character is intercepted by the IF/Then condition and the added " goto ini " command should have solved the issue. As far as A,B,C,D and F just place a trap with an additional IF/then condition. See the example:
    I get that ! :-)

    But whats the > 59 doing here?
    Code:
    If KeyPress >59 then Ini
    If KeyPress = "*" then goto retry
    Since only "*" ; "#" and numbers from "0" to "9" can pass the if/then condition, this should solve the problem.

    Take care.

    Al.
    Al.. the goto ini didn't solve the problem .. I had to add the A0=A)-1 ..one extra line no problem.
    I think with * it's not a problem because as soon as * is detected the program jumps to retry ...which clears the variables ..
    # is different and unfortunately does get included in the array , well at least that's what I'm guessing. Will definitely bug track to see what really happens :-) and feedback to you !

    Kind regards
    Dennis

  36. #36
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    Default

    But whats the > 59 doing here?
    Sorry Dennis, I have mistaken It should be 57 (If KeyPress >57 then Ini)

    57 is the ascii value for "9" so if a number is larger then 57 is not loaded into the array.

    Download the zipped application I have attached, and run it on your PC. It will help you in converting ascii into decimal hex or binary and vice versa.
    Just type into the box the corresponding value and press enter, you will have that value converted into the other three numerical sytem.

    enjoy.

    Al.
    Attached Files Attached Files
    All progress began with an idea

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  5. Keypad entry?
    By TONIGALEA in forum General
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    Last Post: - 8th August 2004, 16:10

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