144 LED Games Console Project


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  1. #1
    Join Date
    Aug 2005
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    Hi Mike,

    I realize now that Art is pretty deeply entrenched in this design (seeing several copies of the same prototype on his web page) and so I suspect I am clearly out of line by suggesting that he switch to scanning rows instead of columns to improve display performance and brightness. That change BTW would not require column driver ICs.

    The more advanced modular design with sinking column driver ICs that I suggested was intended to stimulate the synapses but is probably out of place here and so I apologize...

    Kind regards, Mike

    My previous post about "not doing rip-up" is out the window awhile ago...
    This went over my head Mike. Did I miss something Sir?
    Last edited by Mike, K8LH; - 27th February 2010 at 22:13.

  2. #2
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    Not out of line at all.... If I were beginning it now, I'd go that way for sure.


    I'll clean up my pm box.

  3. #3


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    Quote Originally Posted by Mike, K8LH View Post
    Hi Mike,

    I realize now that Art is pretty deeply entrenched in this design (seeing several copies of the same prototype on his web page) and so I suspect I am clearly out of line by suggesting that he switch to scanning rows instead of columns to improve display performance and brightness. That change BTW would not require column driver ICs.

    The more advanced modular design with sinking column driver ICs that I suggested was intended to stimulate the synapses but is probably out of place here and so I apologize...

    Kind regards, Mike


    This went over my head Mike. Did I miss something Sir?
    No need to apologize! You showed a very good way of doing things and is appreciated I'm sure.

    My statement regarding rip up referred to something I had said in a previous post that I'd lay out a PCB but I don't like to do "rip-up and re-route"...

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