2x16 LCD Graphics :)


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  1. #1
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    Default Re: 2x16 LCD Graphics :)

    whoops!



    Quote Originally Posted by Demon View Post
    LOL

    I see my own videos with that link.

  2. #2
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    Default Re: 2x16 LCD Graphics :)

    The current thing I’m working on with it is a transition from one text screen to another.



    In the next frame or two when the A is completely gone from the screen,
    it can be replaced by either a space or the new text, and doesn’t need to be
    using a custom character location anymore. Then that location freed by the A,
    can be used by the G, or whatever the next character to move is, until all text is gone or replaced.

    It does mean I have to type a lot of crap to define all of the character set in program memory tho.
    So far I’ve done the symbols and up to the numeral 0

    Here’s a demo I did with dsPic... much of it is a little too much for the display to look good, but I still wanted to see it

  3. #3
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    Default Re: 2x16 LCD Graphics :)

    Got it It works a little differently to the graphics library.
    A little harder then I thought, but maybe it can be guessed how it’s done.


  4. #4
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    Default Re: 2x16 LCD Graphics :)

    I have no clue.

    You realize now you have to do a slot machine right?
    My Creality Ender 3 S1 Plus is a giant paperweight that can't even be used as a boat anchor, cause I'd be fined for polluting our waterways with electronic devices.

    Not as dumb as yesterday, but stupider than tomorrow!

  5. #5
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    Default Re: 2x16 LCD Graphics :)

    Sweet ! Interesting use of the custom character RAM!!

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