SSD1306 INCLUDE for PBP3 - Page 2


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  1. #41
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    Default Re: SSD1306 INCLUDE for PBP3

    I also got the two Label after column 1 warnings (GLCDS_BAR_?CCBWC) etc but it turns out that there's a whitespace infront of those two macro labels on the include file. There was also an ELSE in column 1 causing another warning.

    i had a look at the org file i posted and it has the same errors, i always have trouble with white space


    also found 2017 version where the glcd_clrxy routine was ok, so i must have broken it when i added the bar stuff



    this is better
    Code:
    glcd_clrxy:    ' clear area  x1y1 to x2 y2   
       FOR GRX = 0 TO 31
            glcd_buff[GRX] = glcdData
        NEXT
        CTEMP = (1 + GX_ - GX)*(1 + GY_ -  GY)
        gosub   setxy
        glcd_rad=32
        GRX = CTEMP/32
        while grx
            gosub ssd_data
            grx=grx-1
        wend
        glcd_rad = CTEMP//32
        IF glcd_rad  THEN
            gosub ssd_data
        ENDIF
    return
    Attached Files Attached Files
    Last edited by richard; - 14th March 2021 at 13:54.
    Warning I'm not a teacher

  2. #42
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    Default Re: SSD1306 INCLUDE for PBP3

    Warning I'm not a teacher

  3. #43
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    Default Re: SSD1306 INCLUDE for PBP3

    I'm trying to run this on 16F886
    and getting error
    ASM Symbol not previously defined FSR1L Error 113

    Any ideas?

  4. #44
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    Default Re: SSD1306 INCLUDE for PBP3

    Wrong MCU selected on the IDE?

    Ioannis

  5. #45
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    Default Re: SSD1306 INCLUDE for PBP3

    I'm trying to run this on 16F886
    and getting error
    ASM Symbol not previously defined FSR1L Error 113
    my expectation is that old clunker chips with only one FSR register will likely not have enough Flash and/or Sram
    to be useful with this sort of display, the code makes no allowance for them
    Warning I'm not a teacher

  6. #46
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    Default Re: SSD1306 INCLUDE for PBP3

    Well, as author stated, this code is suited for 16F series and fits under 4K. 886 has 8K.

  7. #47
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    Default Re: SSD1306 INCLUDE for PBP3

    I have not found FSR1L register on 886 chip...

    Ioannis

  8. #48
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    Default Re: SSD1306 INCLUDE for PBP3

    OK, will try with 18F2550 later and write back.

  9. #49
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    Default Re: SSD1306 INCLUDE for PBP3

    Had no chance to test it yet on PBP, connected to Arduino uno for testing and launched adafruit library demos. Adjusted some speeds and quite impressed. Should I expect same speed on PIC18F2550 or it will be significantly slower?

  10. #50
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    Default Re: SSD1306 INCLUDE for PBP3

    Can these LCD's show custom characters?

    I have a request to make a display that will show chess pieces like this ♟️ -> A4.

    Unfortunately character LCD do not have enough resolution with 5x7 characters so this 1306 may be a good alternative.

    Ioannis

  11. #51
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    Default Re: SSD1306 INCLUDE for PBP3

    Yes any font can be created in fixed or variable width
    Warning I'm not a teacher

  12. #52
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    Default Re: SSD1306 INCLUDE for PBP3

    OK, thanks.

    Will order then a few to play with.

    Ioannis
    Last edited by Ioannis; - 9th December 2021 at 15:22.

  13. #53
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    Default Re: SSD1306 INCLUDE for PBP3

    How are fonts or special symbols to be designed for SSD1306?

    I could not figure out studying the font7x5 include files.

    As I posted above I need to design some chess pieces and 5x7 is not enough space.

    Ioannis

  14. #54
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    Default Re: SSD1306 INCLUDE for PBP3

    i use MikroElektronika GLCD Font Creator

    here is example pawns as 16x16 font [variable width C code output new type ]
    chars A,B,C,D have been mapped to black pawn on black square , black pawn on white square
    and white pawn on black square , white pawn on white square



    PAWNS.BAS

    Code:
      
    ;//Font Generated by MikroElektronika GLCD Font Creator 1.2.0.0;//MikroElektrnika 2011 
    ;//http://www.mikroe.com 
    
    
    ;//GLCD FontName : pawns16x16
    ;//GLCD FontSize : 16 x 16
    
    
    ;const unsigned short pawns16x16[] = {
    goto overpawns
    pawns:
     @ db 0X00,0
     @ db 0X41,0X00
     @ db 0X44,0X00
     @ db 0X10,0
     @ db 0XF,0X18,0X00,0X00
     @ db 0XF,0X38,0X00,0X00
     @ db 0XF,0X58,0X00,0X00
     @ db 0XF,0X78,0X00,0X00
     @ db 0XC0,0X01,0X20,0X02,0X10,0X04,0X10,0X04,0X20,0X02,0X40,0X01,0X78,0X0F,0X08,0X08,0X78,0X0F,0X40,0X01,0X20,0X02,0X10,0X04,0X08,0X08,0XFC,0X1F,0X00,0X00,0XFE,0X3F; // Code for char num 65
     @ db 0XC0,0X01,0XE0,0X03,0XF0,0X07,0XF0,0X07,0XE0,0X03,0XC0,0X01,0XF8,0X0F,0XF8,0X0F,0XF8,0X0F,0XC0,0X01,0XE0,0X03,0XF0,0X07,0XF8,0X0F,0XFC,0X1F,0X00,0X00,0XFE,0X3F; // Code for char num 66
     @ db 0X3F,0XFE,0X1F,0XFC,0X0F,0XF8,0X0F,0XF8,0X1F,0XFC,0X3F,0XFE,0X07,0XF0,0X07,0XF0,0X07,0XF0,0X3F,0XFE,0X1F,0XFC,0X0F,0XF8,0X07,0XF0,0X03,0XE0,0XFF,0XFF,0X01,0XC0; // Code for char num 67
     @ db 0X3F,0XFE,0XDF,0XFD,0XEF,0XFB,0XEF,0XFB,0XDF,0XFD,0XBF,0XFE,0X87,0XF0,0XF7,0XF7,0X87,0XF0,0XBF,0XFE,0XDF,0XFD,0XEF,0XFB,0XF7,0XF7,0X03,0XE0,0XFF,0XFF,0X01,0XC0; // Code for char num 68
     ;       };
    overpawns:
    Warning I'm not a teacher

  15. #55
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    Default Re: SSD1306 INCLUDE for PBP3

    http://www.picbasic.co.uk/forum/show...363#post147363

    use ssd1306 code from here , it can use variable width fonts that do not have to be hand coded
    makes life easy

    i have a ver that can do bmp like images too if interested
    Warning I'm not a teacher

  16. #56
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    Default Re: SSD1306 INCLUDE for PBP3

    Thank you very much. Your support and help is beyond words.

    The selection of pixel columns and lines is really slow process. Seems you cannot numerically define lines and columns. Just adding one at a time waiting to complete.

    Then, what are your settings for export?

    Be blessed,
    Ioannis
    Last edited by Ioannis; - 20th December 2021 at 09:08.

  17. #57
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    Default Re: SSD1306 INCLUDE for PBP3

    step 1 create a font
    Name:  f0.jpg
Views: 2670
Size:  151.9 KB
    step 2 edit it to taste
    Name:  f1.jpg
Views: 2607
Size:  124.0 KB
    step 3 create blank include file
    and export
    Name:  f2.jpg
Views: 2478
Size:  154.2 KB
    step 4 paste export in suitable format into include
    Name:  f3.jpg
Views: 2606
Size:  168.4 KB

    do some editing to get it to pbp format
    remembering never allow a odd number of bytes on a line
    never change order or number of data bytes to encode
    Warning I'm not a teacher

  18. #58
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    Default Re: SSD1306 INCLUDE for PBP3

    OK, thanks!

    Ioannis

  19. #59
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    Default Re: SSD1306 INCLUDE for PBP3

    BEFORE AFTER EXAMPLE

    Code:
    '//Font Generated by MikroElektronika GLCD Font Creator 1.2.0.0
    '//MikroElektrnika 2011 
    '//http://www.mikroe.com 
    
    
    '//GLCD FontName : pawns16x12
    '//GLCD FontSize : 16 x 12
    
    
    'const unsigned short pawns16x12[] = {
    '   0x00,
    '   0x00,
    '   0x41,0x00,
    '   0x44,0x00,
    '   0x0C,
    '   0x00,
    '   0x10,0x18,0x00,0x00,
    '   0x0D,0x30,0x00,0x00,
    '   0x0D,0x48,0x00,0x00,
    '   0x0D,0x60,0x00,0x00,
    '   0x00,0x00,0x80,0x03,0x80,0x0F,0xC0,0x1F,0xC0,0x1F,0xE0,0x07,0x30,0x04,0x1C,0x0C,0x04,0x18,0x04,0x30,0x02,0x60,0x03,0xC0, // Code for char num 65
    '   0xF0,0x00,0x10,0x03,0x10,0x0D,0x10,0x19,0x10,0x11,0x30,0x17,0x00,0x1C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 66
    '   0x00,0x00,0x00,0x00,0xC0,0x0F,0x60,0x18,0x60,0x10,0xD0,0x1F,0x10,0x00,0x70,0x02,0xC0,0x03,0x00,0x00,0x00,0x00,0x00,0x00, // Code for char num 67
    '   0x00,0x00,0x80,0x01,0x80,0x00,0x80,0x1C,0x00,0x15,0x00,0x1F,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 // Code for char num 68
    '        };
    
    
    
    
    '//Font Generated by MikroElektronika GLCD Font Creator 1.2.0.0
    '//MikroElektrnika 2011 
    '//http://www.mikroe.com 
    
    
    '//GLCD FontName : pawns16x12
    '//GLCD FontSize : 16 x 12
    
    
    'const unsigned short pawns16x12[] = {
    goto overpawns
    pawns:  
     @ DB 0x00,0x00
     @ DB 0X41,0x00
     @ DB 0X44,0x00
     @ DB 0X0C,0x00
     @ DB 0X10,0x18,0x00,0x00
     @ DB 0X0D,0x30,0x00,0x00
     @ DB 0X0D,0x48,0x00,0x00
     @ DB 0X0D,0x60,0x00,0x00
     @ DB 0X00,0x00,0x80,0x03,0x80,0x0F,0xC0,0x1F,0xC0,0x1F,0xE0,0x07,0x30,0x04,0x1C,0x0C,0x04,0x18,0x04,0x30,0x02,0x60,0x03,0xC0' // Code for char num 65
     @ DB 0XF0,0x00,0x10,0x03,0x10,0x0D,0x10,0x19,0x10,0x11,0x30,0x17,0x00,0x1C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00' // Code for char num 66
    
    
    
     @ DB 0X00,0x00,0x00,0x00,0xC0,0x0F,0x60,0x18,0x60,0x10,0xD0,0x1F,0x10,0x00,0x70,0x02,0xC0,0x03,0x00,0x00,0x00,0x00,0x00,0x00' // Code for char num 67
     @ DB 0X00,0x00,0x80,0x01,0x80,0x00,0x80,0x1C,0x00,0x15,0x00,0x1F,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00' // Code for char num 68
    overpawns:

    ps , for a chess board all chrs need to be same size , the font creator will optimize the shit out of your creations it hates blank columns on either edge
    its a battle of wits .

    this ver may make fonts easier to but up to each other
    Code:
    '*******************************************************************
    '*  Name    : grx.pbpmod                                           *
    '*  Author  : richard                                              *
    '*  Notice  : Copyright (c) 2021                                   *
    '*          :                                                      *
    '*  Date    : 21/11/2021                                           *
    '*  Version : 1.0B      ;BMP ADDED                                 *
    '*  Notes   : generic graphics suite for pic18                     *
    '*          : 1 bit /pixel/colour                                  *
    '*          : uses variable width fonts up to 23 bits wide         * 
    '*          : Generated by MikroElektronika GLCD Font Creator      * 
    '*          :                                                      *
    '*          :                                                      *
    '*******************************************************************
    
    
    ;    TO MAKE AUTO FLIP  OF DISP USE
    '    #DEFINE DISPFLIP    1  
    '    #DEFINE colours 3   ;1 mono 2 rg or 3 rgb
    '    width  con 64       
    '    height con 16        
      
    
    
    ;buffers
            fbr    var byte[width/8 * height]   ;frame buffer r   4x8x16 pixels  row  0 to 31  col 0 to 15
            black   con 0
            red     con 1
        #if colours =  3 
          
            ;buffers
            fbb    var byte[width/8 * height]   ;frame buffer b   4x8x16 pixels  row  0 to 31  col 0 to 15
            fbg    var byte[width/8 * height]   ;frame buffer g   4x8x16 pixels  row  0 to 31  col 0 to 15
            ccc     con 3
            green   con 2
            yellow  con 3
            blue    con 4
            purple  con 5
            aqua    con 6
            white   con 7    
        #endif
        #if  colours = 2 
            
            ;buffers
            fbg    var byte[width/8 * height]   ;frame buffer g   4x8x16 pixels  row  0 to 31  col 0 to 15
            ccc     con 2 
            green   con 2
            yellow  con 3 
        #endif
        #if  colours = 1
            ccc     con 1  
        #endif
        
        
         
        dmd_bigaddress var byte[3] BANK0   ;ALLOWS 128K SAFE CONST STRS
        fbsb   var byte[width/8 * height  * ccc ] ;output buffer in scan order
        fpx	  var byte       ;work regs 
        tmp   var word       ;work regs 
    ' -----------    General use variables used -------------------
        gl_x     	var byte	   
        gl_y	 	var byte	   
        gl_i	 	var	word       ' General loop counter
        gl_l	 	var word       ' used in Line subroutine 
        gl_m	 	var word       ' used in Line subroutine 
        gl_byte		var	BYTE	   ' Graphic byte                                                                                  
        gl_char		var BYTE	   ' Text byte
        g_char      var BYTE
    ' ----- Circle constants and variables
        gl_pi			con	2	       
        glc_x			var word	   ' Calculation var
        glc_y			var word	   ' Calculation var
        glc_s			var WORD	   ' Slope
        glc_cx		    var word	   ' Center x
        glc_cy  		var word	   ' Center y
        glc_r			var word	   ' Radius
        g_num			var WORD
    ' -----  Line variables  
        gl_x1			var	BYTE
        gl_x2			var	BYTE
        gl_y1			var	BYTE
        gl_y2			var	BYTE
        gl_inc1		    var	WORD
        gl_inc2		    var	WORD
    ' ----- Chart Variables
        s_xstart	  var BYTE
        s_xend        var BYTE
        s_ystart      var BYTE
        s_yend        var BYTE
    '    s_tick        var BYTE
     
        
    ;cga stuff
        fontaddr        	var WORD      ;work regs 
        foffset             var WORD      ;work regs 
        f_start             var WORD      ;work regs 
        f_end               var WORD      ;work regs 
        f_height            var WORD      ;work regs 
        fw                  VAR BYTE      ;work regs   width of last chr
        fchb                var byte[4]   ;work regs 
        fchd                var byte[4]   ;work regs 
        fbp                 VAR BYTE      ;work regs 
        fbo                 var WORD      ;work regs 
        fbc                 VAR BYTE      ;work regs 
        hght                VAR BYTE      ;work regs 
        fbrow               VAR BYTE      ;work regs
        fbrc                var byte      ;work regs
        fbfp                VAR BYTE      ;work regs
        fbbpr               VAR BYTE      ;work regs
        fbscn               VAR word      ;work regs
        fbinx               VAR BYTE      ;work regs
        fbpx                VAR word      ;work regs
        dssh                VAR BYTE      ;work regs
        x0                  var BYTE      ;work regs
        x1                  var BYTE      ;work regs
        y0                  var BYTE      ;work regs
        y1                  var BYTE      ;work regs
        BMPLABEL            VAR word EXT
    ;user
        fx                  VAR BYTE 
        fy                  VAR BYTE 
        fch                 VAR BYTE
        colour              VAR BYTE      ;0-7
        bgcolour            VAR BYTE      ;0-7
        
    @BMPLABEL=  _dmd_bigaddress
        
     goto Jumpover_grx_Lib
     
     
     
      USERCOMMAND "SETFONT"     ;font must be located in first 64k block
      USERCOMMAND "FILLRECT"    ;X,Y,W,H
      USERCOMMAND "DRAWRECT"    ;X,Y,W,H
      USERCOMMAND "DMDSTR"      ;{X,Y},{buffer|const str}, {colour} is 128k safe
      USERCOMMAND "DRAWLINE"    ;X1,Y1,X2,Y2 , {colour}
      USERCOMMAND "DRAWCIRCLE"  ;X,Y,R
      USERCOMMAND "DMDBMP"      ;X,Y,LABEL
    
    
     
    
    
    
    
    sfnt: 
        readcode fontaddr + 2,f_start   
        readcode fontaddr + 4,f_end 
        readcode fontaddr + 6,f_height 
    return 
    
    
    flip:
        fbpx = width/8 * height - 1
        while fbpx >width/8 * height/2-1
             #if colours =  2 
            fbscn = fbg[fbpx]  rev 8
            #endif
            fbrc = fbr[fbpx]   rev 8
            #if colours =  3 
                fbrow = fbb[fbpx]  rev 8
            #endif
             #if colours =  2 
            fbg[fbpx] = fbg[width/8 * height - 1 - fbpx]   rev 8
            #endif
            fbr[fbpx] = fbr[width/8 * height - 1 - fbpx]   rev 8
            #if colours =  3 
                fbb[fbpx] = fbb[width/8 * height - 1 - fbpx]   rev 8 
            #endif
             #if colours =  2 
            fbg[width/8 * height - 1 - fbpx] = fbscn
            #endif
            fbr[width/8 * height - 1 - fbpx] = fbrc
            
            #if colours =  3 
                fbb[width/8 * height - 1 - fbpx] = fbrow
            #endif
            fbpx = fbpx - 1
        wend
    return
    
    
    drawch:   ;set fw to -1 if chr out of range or width of chr if successful
     ; needs h/w check
        fw=-1
        if ((fch<f_start)||(fch>f_end)) then return
        readcode fontaddr + (Fch - f_start)*4 + 8 ,fw
        readcode fontaddr + (Fch - f_start)*4 + 9 ,foffset
        if (fx+fw) > width then 
         fw=-1
         return
        endif
        for dssh = 0 to 3  ;fchb = ~0
         fchb[dssh] = 255
        next
        fbp = fx//8
        fbo = fy*width/8 + fx/8
        for dssh = 1 to (31 - fw) ; fchb = fchb>>(32 - fw)
            asm
            bcf STATUS,0
            banksel _fchb
            rrcf    _fchb +3
            rrcf    _fchb +2
            rrcf    _fchb +1
            rrcf    _fchb 
            banksel 0
            endasm
        next 
        for dssh = 1 to fbp   ;fchb = fchb<<fbp; 
            asm
            bcf STATUS,0
            banksel  _fchb
            rlcf    _fchb
            rlcf    _fchb +1
            rlcf    _fchb +2
            rlcf    _fchb +3
            banksel 0
            endasm
        next 
        for dssh = 0 to 3  ;   fchb = ~fchb
         fchb[dssh] = ~fchb[dssh]
        next
       foffset = foffset
        for fbc = 1 to f_height        
            for dssh = 0 to 3
                fchd[dssh] = 0
            next
           for  dssh=0 to  fw/8 
            readcode fontaddr + foffset,fchd[dssh]
              foffset = foffset + 1
            next
            for dssh = 1 to fbp ;fchd = fchd << fbp;
                asm
                bcf STATUS,0
                banksel  _fchd
                rlcf    _fchd
                rlcf    _fchd +1
                rlcf    _fchd +2
                rlcf    _fchd +3
                banksel 0
                endasm
            next   
            fbr[fbo] = fbr[fbo]&fchb[0]
            fbr[fbo+1] = fbr[fbo+1]&fchb[1]     
            fbr[fbo+2] = fbr[fbo+2]&fchb[2]
            fbr[fbo+3] = fbr[fbo+3]&fchb[3]
            #if colours <> 1 
            fbg[fbo] = fbg[fbo]&fchb[0]
            fbg[fbo+1] = fbg[fbo+1]&fchb[1]
            fbg[fbo+2] = fbg[fbo+2]&fchb[2]        
            fbg[fbo+3] = fbg[fbo+3]&fchb[3]
            #endif
            #if colours =  3 
            fbb[fbo] = fbb[fbo]&fchb[0]
            fbb[fbo+1] = fbb[fbo+1]&fchb[1] 
            fbb[fbo+2] = fbb[fbo+2]&fchb[2]
            fbb[fbo+3] = fbb[fbo+3]&fchb[3] 
            #endif
               #if colours <> 1
                if (bgcolour & 1)  then 
                    fbr[fbo] = fbr[fbo]|~fchb[0] 
                    fbr[fbo+1] = fbr[fbo+1]|~fchb[1] 
                    fbr[fbo+2] = fbr[fbo+2]|~fchb[2] 
                    fbr[fbo+3] = fbr[fbo+3]|~fchb[3] 
                endif             
                if (bgcolour & 2)  then 
                    fbg[fbo] = fbg[fbo]|~fchb[0]
                    fbg[fbo+1] = fbg[fbo+1]|~fchb[1]
                    fbg[fbo+2] = fbg[fbo+2]|~fchb[2]
                    fbg[fbo+3] = fbg[fbo+3]|~fchb[3]
                endif 
                #endif
                #if colours = 3
                if (bgcolour & 4)  then 
                    fbb[fbo] = fbb[fbo]|~fchb[0]
                    fbb[fbo+1] = fbb[fbo+1]|~fchb[1]
                    fbb[fbo+2] = fbb[fbo+2]|~fchb[2]
                    fbb[fbo+3] = fbb[fbo+3]|~fchb[3]
                endif 
                #endif 
                if (colour &1)then
                    fbr[fbo] = fbr[fbo] | fchd[0]
                    fbr[fbo + 1] = fbr[fbo + 1]| fchd[1] 
                    fbr[fbo + 2] = fbr[fbo + 2]| fchd[2] 
                    fbr[fbo + 3] = fbr[fbo + 3]| fchd[3]
                else
                    fbr[fbo] = fbr[fbo] & ~fchd[0]
                    fbr[fbo + 1] = fbr[fbo + 1]& ~fchd[1] 
                    fbr[fbo + 2] = fbr[fbo + 2]& ~fchd[2] 
                    fbr[fbo + 3] = fbr[fbo + 3]& ~fchd[3]
                endif  
                #if colours <> 1  
                if (colour&2) then
                    fbg[fbo] = fbg[fbo] | fchd[0] 
                    fbg[fbo + 1] = fbg[fbo + 1]| fchd[1] 
                    fbg[fbo + 2] = fbg[fbo + 2]| fchd[2] 
                    fbg[fbo + 3] = fbg[fbo + 3]| fchd[3]
                else
                    fbg[fbo] = fbg[fbo] & ~fchd[0]
                    fbg[fbo + 1] = fbg[fbo + 1]& ~fchd[1] 
                    fbg[fbo + 2] = fbg[fbo + 2]& ~fchd[2] 
                    fbg[fbo + 3] = fbg[fbo + 3]& ~fchd[3]
                endif
                #endif
             #if colours =  3 
                if (colour&4) then
                    fbb[fbo] = fbb[fbo] | fchd[0] 
                    fbb[fbo + 1] = fbb[fbo + 1]| fchd[1] 
                    fbb[fbo + 2] = fbb[fbo + 2]| fchd[2] 
                    fbb[fbo + 3] = fbb[fbo + 3]| fchd[3]
                else
                    fbb[fbo] = fbb[fbo] & ~fchd[0]
                    fbb[fbo + 1] = fbb[fbo + 1]& ~fchd[1] 
                    fbb[fbo + 2] = fbb[fbo + 2]& ~fchd[2] 
                    fbb[fbo + 3] = fbb[fbo + 3]& ~fchd[3]
                endif
              #endif
            fbo = fbo + (width)/8
        next                  
    return
     
    sbmp: 
        readcode BMPLABEL, fw  ;width
        readcode BMPLABEL+1 ,f_height ;height
        DEBUG 13,10, HEX4 BMPLABEL ,9,#fw ,9,#f_height
        foffset=2
        f_height=f_height+Y0
    '    fw=(fw/16)-1
        fw=(fw/8)-1
        DEBUG 13,10
        WHILE y0 < f_height
           fbo = y0*width/8 + x0
           DEBUG #Y0,9
           for dssh = 0 to fw   ;width
               readcode BMPLABEL+foffset  ,FBC'gl_inc1
               DEBUG HEX2 FBC,9	
               fbr[fbo] = FBC  REV 8
               fbo=fbo+1
               foffset=foffset+1
    '           fbr[fbo+1] =(gl_inc1>>8)  REV 8
    '           fbr[fbo] = gl_inc1  REV 8
    '           fbo=fbo+2
    '          foffset=foffset+2
           next
           DEBUG 13,10
          Y0=Y0+1 
        WEND   
     return    
         
    ' void lcdBitmap(char x, char y, char w, char h, const char *bd) {
    '    char tm, bm, lastrow, row, col, db, rb, i = 0, pos;
    '    char *Findex;
    '    const char *Dindex;
    '    lastrow = ((y + h) / 8) - y / 8;
    '    for (row = 0; row <= lastrow; row++) {
    '        Findex = gFrame + (y / 8 + row)*84 + x;
    '        if (row == lastrow) {
    '            Dindex = bd + (row - 1) * w;
    '            pos = w;
    '            while (pos--) {
    '                db = *Dindex++;
    '                if (gMODE == 255)db = ~db;
    '                rb = *Findex;
    '                db = mask_b(rb, db, y + h);
    '                *Findex++ = db;
    '            }
    '        } else if (row == 0) {
    '            Dindex = bd;
    '            pos = w;
    '            while (pos--) {
    '                db = *Dindex++;
    '                if (gMODE == 255)db = ~db;
    '                rb = *Findex;
    '                db = mask_t(rb, db, y);
    '                *Findex++ = db;
    '            }
    '        } else {
    '            Dindex = bd + (row - 1) * w;
    '            pos = w;
    '            while (pos--) {
    '                db = *Dindex++;
    '                if (gMODE == 255)db = ~db;
    '                rb = *Findex;
    '                db = mask_b(rb, db, y);
    '                *Findex++ = db;
    '            }
    '            Findex = gFrame + (y / 8 + row)*84 + x;
    '            Dindex = bd + row*w;
    '            pos = w;
    '            while (pos--) {
    '                db = *Dindex++;
    '                if (gMODE == 255)db = ~db;
    '                rb = *Findex;
    '                db = mask_t(rb, db, y);
    '                *Findex++ = db;
    '            }
    '        }
    '    }
    '}
    
    
    gl_setdot:		'Set a pixel to colour given gl_x,gl_y  
    ; clrs pixels colours not selected 
        fpx =  1<< (gl_x//8)   
        fbo  = gl_y* (width)/8 + gl_x/ 8
            if (colour & 1)then
                fbr[ fbo ] = fbr[ fbo ]|fpx
            else
                fbr[ fbo ] = fbr[ fbo ]&~fpx
            endif 
            #IF   colours <> 1
            if (colour & 2)then
                fbg[ fbo ] = fbg[ fbo ]|fpx
            else
                fbg[ fbo ] = fbg[ fbo ]&~fpx    
            endif 
            #endif
            #if colours =  3 
                if (colour & 4)then
                    fbb[ fbo ] = fbb[ fbo ]|fpx
                else
                    fbb[ fbo ] = fbb[ fbo ]&~fpx
                endif 
            #endif
    return
    
    
    grf_clr:
        tmp = width/8 * height
        while tmp
            tmp = tmp - 1
            if bgcolour then
                if bgcolour & 1 then fbr[tmp] = 255 
                 #if colours = 2                       
                if bgcolour & 2 then fbg[tmp] = 255
                  #endif 
                #if colours = 3     
                    if bgcolour & 4 then fbb[tmp] = 255
                #endif
            else
                fbr[tmp] = 0
                 #if colours = 2 
                fbg[tmp] = 0
                 #endif
                #if colours =  3 
                    fbb[tmp] = 0
                #endif
            endif
        wend
    return                   
    
    
    set8:        ;seems ok
    	gl_x = glc_x+glc_cx : gl_y=glc_y+glc_cy	    '1
    	gosub gl_setdot
    	gl_x = glc_cx-glc_x : gl_y=glc_y+glc_cy		'2	
    	gosub gl_setdot
    	gl_x = glc_cx+glc_x : gl_y=glc_cy-glc_y		'3	
    	gosub gl_setdot
    	gl_x = glc_cx-glc_x : gl_y=glc_cy-glc_y		'4	
    	gosub gl_setdot
    	gl_x = glc_y+glc_cx : gl_y=glc_x+glc_cy		'5
    	gosub gl_setdot			
    	gl_x = glc_cx-glc_y : gl_y=glc_cy+glc_x		'6	
    	gosub gl_setdot
    	gl_x = glc_cx+glc_y : gl_y=glc_cy-glc_x		'7	
    	gosub gl_setdot
    	gl_x = glc_cx-glc_y : gl_y=glc_cy-glc_x		'8	
    	gosub gl_setdot
    return
    
    
    '------------  gl_circle d  = diameter r = radius x,y are point locations ----------
    '*****  Given Center = glc_cx,glc_cy and Radius = glc_r            ***
    d_circ:         ;seems ok
      glc_x = 0
      glc_y = glc_r
      glc_s = gl_pi-2*glc_r
      while (glc_x <= glc_y)
          gosub set8
    	if (glc_s.15 =1) then
               glc_s = glc_s + (4*glc_x + 6)
             else
               glc_s = glc_s + (4*(glc_x-glc_y) + 10)
               glc_y = glc_y - 1
    	endif
    	glc_x = glc_x + 1
      wend
    return
    
    
    '----------------- 4 sided Star  ---------------------
    '***** Given Center = gl_cx,gl_cy and Radius = gl_r **********
    d_star4:    ;sus   r must be ? 3 and multiple of 3
      glc_x = 0
      glc_y = glc_r
      glc_s = gl_pi-2*glc_r
      while (glc_x <= glc_y)
          gosub set8
         glc_s = glc_s + (4*(glc_x-glc_y) + 10)
         glc_y = glc_y - 3
         glc_x = glc_x + 1
      wend
    return
    
    
    drect:
        gl_x2 = gl_x1+x1
        gl_y2 = gl_y1+y1-1
    gl_rect:   'Rectangle subroutine given gl_x1,gl_x2,gl_y1, gl_y2
            gosub chk_xy         
    	for gl_i= gl_x1 to gl_x2 
    		gl_x = gl_i
    		gl_y = gl_y1
              gosub gl_setdot
    	    gl_y = gl_y2
              gosub gl_setdot
    	next gl_i
    	for gl_i= gl_y1 to gl_y2 
    		gl_y = gl_i
    		gl_x = gl_x1
              gosub gl_setdot
    		gl_x = gl_x2
              gosub gl_setdot
    	next gl_i
    return
    
    
    '*** gl_gl_square45 turned 45 degrees ***
    '***** Given Center = gl_cx,gl_cy and Radius = gl_r *
    d_square45:     ;seems ok
      glc_x = 0
      glc_y = glc_r
      glc_s = gl_pi-2*glc_r
      while (glc_x <= glc_y)
          gosub set8
         glc_s = glc_s + (4*(glc_x-glc_y) + 10)
         glc_y = glc_y - 1
         glc_x = glc_x + 1
      wend
    return
    chk_xy:      ;seems ok
    	if gl_x1 > gl_x2 then
    		swap gl_x1,gl_x2
        endif
    	if gl_y1 > gl_y2 then
    		swap gl_y1,gl_y2
        endif
    return
    
    
    
    
    dline:
       gl_inc1 = 0
        if abs(s_yend - s_ystart) > abs(s_xend - s_xstart)  then
            swap s_xstart , s_ystart
            swap s_xend , s_yend
            gl_inc1 = 1
        endif
        if s_xstart > s_xend  then
            swap s_xstart , s_xend
            swap s_ystart , s_yend
        endif
        gl_inc2 = s_xend - s_xstart 
        gl_l = abs(s_yend - s_ystart )
        glc_s = gl_inc2.15
        gl_m = abs(gl_inc2)/2
        if glc_s then gl_m = -gl_m 
        if s_ystart < s_yend  then
            glc_s = 1
        else
            glc_s = -1
        endif
        while s_xstart <= s_xend
            if gl_inc1>0 then
               gl_x =  s_ystart
               gl_y =  s_xstart
               gosub gl_setdot
            else
               gl_x = s_xstart
               gl_y = s_ystart             
               gosub gl_setdot
            endif
            gl_m = gl_m - gl_l
            if gl_m.15 = 1 then 
                s_ystart = s_ystart + glc_s
                gl_m = gl_m + gl_inc2
            endif
            s_xstart = s_xstart + 1
        wenD
    return
    
    
    
    
    
    
    
    
    
    
    
    
    'dline:
    '   gl_inc1=0
    '    if abs(s_yend - s_ystart) > abs(s_xend - s_xstart) then
    '        gl_m = s_xstart;
    '        s_xstart = s_ystart;
    '        s_ystart = gl_m;
    '        gl_m = s_xend;
    '        s_xend = gl_y2;
    '        s_yend= gl_m;
    '        gl_inc1 = 1;
    '    endif
    '    if s_xstart > s_xend then
    '        gl_m = s_xstart;
    '        s_xstart = s_xend;
    '        s_xend = gl_m;
    '        gl_m = s_ystart;
    '        s_ystart = gl_y2;
    '        s_yend= gl_m;
    '    endif
    '    gl_inc2 = s_xend - s_xstart;
    '    gl_l = abs(s_yend- s_ystart);
    '    glc_s = gl_inc2.15
    '    gl_m = abs(gl_inc2) / 2;
    '    if glc_s then gl_m = ~gl_m;
    '    if s_ystart < s_yend then
    '        glc_s = 1;
    '     else 
    '        glc_s = -1;
    '    endif
    '    while s_xstart <= s_xend 
    '         if gl_inc1 > 0 then
    '            gl_x = s_ystart : gl_y= s_xstart             
    '         else 
    '            gl_x = s_xstart : gl_y= s_ystart
    '         endif
    '        gosub gl_setdot
    '        gl_m = gl_m - gl_l;
    '        if gl_m.15 then
    '            s_ystart = s_ystart+glc_s;
    '            gl_m = gl_m+gl_inc2;
    '        endif
    '        s_xstart = s_xstart +1;
    '    wend
    'return
    
    
    
    
    
    
    
    
    
    
    frect:
        s_ystart=y0
        s_yend=y0
        while y1
            s_xstart=x0
            s_xend=x0+s_xend-1
            gosub dLine
            s_ystart=s_ystart+1
            s_yend=s_ystart
            y1=y1-1
        wend
    return 
    
    
    
    
    
    
    ASM
    dmd_pmstr_out
        tblrd   *+
        movf   TABLAT,w
        bz	dmd_exit_pmstrout  ; EXIT ON Null char 
        banksel _fch
        MOVWF _fch
        banksel 0
        movff   TBLPTRU,_dmd_bigaddress
        movff   TBLPTRH,_dmd_bigaddress+1
        movff   TBLPTRL,_dmd_bigaddress+2
        L?CALL _drawch
        banksel _fw
        movf _fw, W
        bn  dmd_exit_pmstrout
        banksel _fx
        addwf _fx,f 
        incf _fx,f
        banksel 0
        movff   _dmd_bigaddress   ,TBLPTRU
        movff   _dmd_bigaddress+1 ,TBLPTRH
        movff   _dmd_bigaddress+2 ,TBLPTRL
        bra    dmd_pmstr_out        
    dmd_exit_pmstrout
        RST?RP
        return 
        
    dmd_str_out
        movf POSTINC1, W	; Get a character
        bz	dmd_exit_strout  ; EXIT ON Null char 
        banksel _fch
        MOVWF _fch
        banksel 0
        L?CALL _drawch
        banksel _fw
        movf _fw, W
        bn  dmd_exit_strout
        banksel _fx
        addwf _fx,f 
        incf _fx,f
        bra    dmd_str_out
    dmd_exit_strout
        banksel 0
        return
    
    
    DMDBMP?CCL  macro X0in ,Y0in,Lin
        ;MOVE?CW  Lin , _dmd_bigaddress
        MOVE?CB  X0in ,_x0 
        MOVE?CB  Y0in ,_y0 
        BANKSEL _dmd_bigaddress
        movlw   UPPER Lin
        movwf   _dmd_bigaddress+2
        movlw   HIGH Lin
        movwf   _dmd_bigaddress+1 
        movlw   LOW Lin
        movwf   _dmd_bigaddress 
        BANKSEL 0   
        L?CALL _sbmp
        endm
    
    
    
    
    SETFONT?L  macro Lin
        MOVE?CW  Lin , _fontaddr
        L?CALL _sfnt
        endm 
    FILLRECT?WWWW  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB    X0in ,_x0 
        MOVE?WB    X1in ,_x1
        MOVE?WB    Y0in ,_y0
        MOVE?WB    Y1in ,_y1
        L?CALL _frect 
        endm  
    FILLRECT?WWBW  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB    X0in ,_x0 
        MOVE?BB    X1in ,_x1
        MOVE?WB    Y0in ,_y0
        MOVE?WB    Y1in ,_y1
        L?CALL _frect 
        endm  
    
    
    FILLRECT?WWBB  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB    X0in ,_x0 
        MOVE?BB    X1in ,_x1
        MOVE?WB    Y0in ,_y0
        MOVE?BB    Y1in ,_y1
        L?CALL _frect 
        endm  
    FILLRECT?WWCC  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB    X0in ,_x0 
        MOVE?CB    X1in ,_x1
        MOVE?WB    Y0in ,_y0
        MOVE?CB    Y1in ,_y1
        L?CALL _frect 
        endm       
    FILLRECT?WWWB  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB  X0in ,_x0 
        MOVE?WB  X1in ,_x1 
        MOVE?WB  Y0in ,_y0
        MOVE?BB  Y1in ,_y1
        L?CALL _frect 
        endm        
    FILLRECT?BBBB  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?BB     X0in ,_x0
        MOVE?BB     X1in ,_x1
        MOVE?BB     Y0in ,_y0
        MOVE?BB     Y1in ,_y1
        L?CALL _frect 
        endm  
    FILLRECT?CCCC  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?CB  X0in ,  _x0
        MOVE?CB  X1in ,  _x1
        MOVE?CB  Y0in,   _y0
        MOVE?CB  Y1in,   _y1
        L?CALL _frect      
      endm    
    FILLRECT?BBCC  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?BB  X0in ,  _x0
        MOVE?CB  X1in ,  _x1
        MOVE?BB  Y0in  , _y0
        MOVE?CB  Y1in,   _y1
        L?CALL _frect 
        endm    
    ;dr    
    DRAWRECT?WWWW  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB    X0in ,_gl_x1
        MOVE?WB    X1in ,_x1
        MOVE?WB    Y0in ,_gl_y1
        MOVE?WB    Y1in ,_y1
        L?CALL _drect 
        endm  
    DRAWRECT?WWBW  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB    X0in ,_gl_x1 
        MOVE?BB    X1in ,_x1
        MOVE?WB    Y0in ,_gl_y1
        MOVE?WB    Y1in ,_y1
        L?CALL _drect 
        endm  
    
    
    DRAWRECT?WWBB  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB    X0in ,_gl_x1 
        MOVE?BB    X1in ,_x1
        MOVE?WB    Y0in ,_gl_y1
        MOVE?BB    Y1in ,_y1
        L?CALL _drect 
        endm  
    DRAWRECT?WWCC  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB    X0in ,_gl_x1 
        MOVE?CB    X1in ,_x1
        MOVE?WB    Y0in ,_gl_y1
        MOVE?CB    Y1in ,_y1
        L?CALL _drect 
        endm       
    DRAWRECT?WWWB  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB  X0in ,_gl_x1 
        MOVE?WB  X1in ,_x1 
        MOVE?WB  Y0in ,_gl_y1
        MOVE?BB  Y1in ,_y1
        L?CALL _drect 
        endm        
    DRAWRECT?BBBB  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?BB     X0in ,_gl_x1
        MOVE?BB     X1in ,_x1
        MOVE?BB     Y0in ,_gl_y1
        MOVE?BB     Y1in ,_y1
        L?CALL _drect 
        endm  
    DRAWRECT?CCCC  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?CB  X0in ,_gl_x1
        MOVE?CB  X1in ,_x1
        MOVE?CB  Y0in ,_gl_y1
        MOVE?CB  Y1in ,_y1
        L?CALL _drect      
      endm    
    DRAWRECT?BBCC  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?BB  X0in ,_gl_x1
        MOVE?CB  X1in ,_x1
        MOVE?BB  Y0in ,_gl_y1
        MOVE?CB  Y1in ,_y1
        L?CALL _drect 
        endm 
    ;CIRC
    DRAWCIRCLE?WWW  macro X0in ,Y0in ,Rad
        MOVE?WW    X0in , _glc_cx
        MOVE?WW    Rad  , _glc_r
        MOVE?WW    Y0in , _glc_cy
        L?CALL _d_circ 
        endm  
    DRAWCIRCLE?WWB  macro X0in ,Y0in ,Rad
        MOVE?WW    X0in , _glc_cx 
        MOVE?BW    Rad  , _glc_r
        MOVE?WW    Y0in , _glc_cy
        L?CALL _d_circ  
        endm 
    DRAWCIRCLE?WWC  macro X0in ,Y0in ,Rad
        MOVE?WW    X0in , _glc_cx1 
        MOVE?CW    Rad  , _glc_r
        MOVE?WW    Y0in , _glc_cy1
        L?CALL _d_circ  
        endm       
           
    DRAWCIRCLE?BBB  macro X0in ,Y0in ,Rad
        MOVE?BW     X0in , _glc_cx
        MOVE?BW     Rad  , _glc_r
        MOVE?BW     Y0in , _glc_cy
        L?CALL _d_circ     
        endm  
    DRAWCIRCLE?CCC  macro X0in ,Y0in ,Rad
        MOVE?CW  X0in , _glc_cx
        MOVE?CW  Rad  , _glc_r
        MOVE?CW  Y0in , _glc_cy
        L?CALL _d_circ       
      endm    
    DRAWCIRCLE?BBC  macro X0in ,Y0in ,Rad
        MOVE?BW  X0in , _glc_cx
        MOVE?CW  Rad  , _glc_r
        MOVE?BW  Y0in , _glc_cy
        L?CALL _d_circ 
        endm    
    ;LINE 
    DRAWLINE?WWWW  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB    X0in ,_s_xstart
        MOVE?WB    X1in ,_s_xend
        MOVE?WB    Y0in ,_s_ystart
        MOVE?WB    Y1in ,_s_yend
        L?CALL _dline 
        endm  
    DRAWLINE?WWBW  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB    X0in ,_s_xstart 
        MOVE?BB    X1in ,_s_xend
        MOVE?WB    Y0in ,_s_ystart
        MOVE?WB    Y1in ,_s_yend
        L?CALL _dline 
        endm 
    DRAWLINE?WWBB  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB    X0in ,_s_xstart
        MOVE?BB    X1in ,_s_xend
        MOVE?WB    Y0in ,_s_ystart
        MOVE?BB    Y1in ,_s_yend
        L?CALL _dline 
        endm  
    DRAWLINE?WWCC  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB    X0in ,_s_xstart
        MOVE?CB    X1in ,_s_xend
        MOVE?WB    Y0in ,_s_ystart
        MOVE?CB    Y1in ,_s_yend
        L?CALL _dline 
        endm       
    DRAWLINE?WWWB  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?WB  X0in ,_s_xstart
        MOVE?WB  X1in ,_s_xend 
        MOVE?WB  Y0in ,_s_ystart
        MOVE?BB  Y1in ,_s_yend
        L?CALL _dline 
        endm        
    DRAWLINE?BBBB  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?BB     X0in ,_s_xstart
        MOVE?BB     X1in ,_s_xend
        MOVE?BB     Y0in ,_s_ystart
        MOVE?BB     Y1in ,_s_yend
        L?CALL _dline 
        endm  
    DRAWLINE?CCCC  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?CB  X0in ,_s_xstart
        MOVE?CB  X1in ,_s_xend
        MOVE?CB  Y0in ,_s_ystart
        MOVE?CB  Y1in ,_s_yend
        L?CALL   _dline 
      endm  
    DRAWLINE?CCCB  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?CB  X0in ,_s_xstart
        MOVE?CB  X1in ,_s_xend
        MOVE?CB  Y0in ,_s_ystart
        MOVE?BB  Y1in ,_s_yend
        L?CALL   _dline 
      endm  
    DRAWLINE?CCCW macro X0in ,Y0in ,X1in ,Y1in
        MOVE?CB  X0in ,_s_xstart
        MOVE?CB  X1in ,_s_xend
        MOVE?CB  Y0in ,_s_ystart
        MOVE?WB  Y1in ,_s_yend
        L?CALL   _dline 
      endm      
    DRAWLINE?BBCC  macro X0in ,Y0in ,X1in ,Y1in
        MOVE?BB  X0in ,_s_xstart
        MOVE?CB  X1in ,_s_xend
        MOVE?BB  Y0in ,_s_ystart
        MOVE?CB  Y1in ,_s_yend
        L?CALL _dline 
        endm 
    DRAWLINE?CCCCC  macro X0in ,Y0in ,X1in ,Y1in,Col
        MOVE?CB  Col ,_colour
        MOVE?CB  X0in ,_s_xstart
        MOVE?CB  X1in ,_s_xend
        MOVE?CB  Y0in ,_s_ystart
        MOVE?CB  Y1in ,_s_yend
        L?CALL   _dline 
      endm 
           
    ;----------------------Strings------------------------------------    
    DMDSTR?CBB  macro Xin ,Yin ,Bin
            MOVE?CB   Xin ,_fx
            MOVE?BB   Yin  ,_fy
            MOVE?CB high Bin, FSR1H ;load highbyte 
            MOVE?CB low  Bin, FSR1L ;load low byte
            L?CALL  dmd_str_out
        endm         
    DMDSTR?CCB  macro Xin ,Yin ,Bin
            MOVE?CB  Xin ,_fx
            MOVE?CB  Yin  ,_fy
            MOVE?CB  high Bin, FSR1H ;load highbyte 
            MOVE?CB  low  Bin, FSR1L ;load low byte
            L?CALL  dmd_str_out
        endm  
    DMDSTR?CCBC  macro Xin ,Yin ,Bin,Col
            MOVE?CB  Xin ,_fx
            MOVE?CB  Yin  ,_fy
            MOVE?CB  Col ,_colour
            MOVE?CB  high Bin, FSR1H ;load highbyte 
            MOVE?CB  low  Bin, FSR1L ;load low byte
            L?CALL  dmd_str_out
        endm       
    DMDSTR?BBB  macro Xin ,Yin ,Bin
            MOVE?BB  Xin,_fx
            MOVE?BB  Yin,_fy
            MOVE?CB  high (Bin), FSR1H ;load highbyte 
            MOVE?CB  low (Bin), FSR1L ;load low byte
            L?CALL   dmd_str_out
        endm 
    DMDSTR?WBB  macro Xin ,Yin ,Bin
            MOVE?WB Xin,_fx 
            MOVE?BB  Yin,_fy
            MOVE?CB  high (Bin), FSR1H ;load highbyte 
            MOVE?CB  low (Bin), FSR1L ;load low byte
            L?CALL   dmd_str_out
        endm  
    DMDSTR?WWB  macro Xin ,Yin ,Bin
            MOVE?WB  Xin,_fx 
            MOVE?WB  Yin,_fy
            MOVE?CB  high (Bin), FSR1H ;load highbyte 
            MOVE?CB  low (Bin), FSR1L ;load low byte
            L?CALL   dmd_str_out
        endm 
    ;----[const String]---------------------------------------------------------------
    DMDSTR?S  macro Cin    
     local TheString, OverStr 
     goto OverStr 
    TheString 
     data Cin, 0 
    OverStr
        movlw   UPPER TheString
        movwf   TBLPTRU
        movlw   HIGH TheString 
        movwf   TBLPTRH
        movlw   LOW TheString
        movwf   TBLPTRL
        L?CALL dmd_pmstr_out 
      endm 
    DMDSTR?CCS  macro Xin ,Yin, Cin 
     local TheString, OverStr 
     goto OverStr 
    TheString 
     data Cin, 0 
    OverStr
        MOVE?CB  Xin ,_fx
        MOVE?CB  Yin ,_fy
        movlw   UPPER TheString
        movwf   TBLPTRU
        movlw   HIGH TheString 
        movwf   TBLPTRH
        movlw   LOW TheString
        movwf   TBLPTRL
        L?CALL dmd_pmstr_out 
      endm  
    DMDSTR?CCSC  macro Xin ,Yin,Bin,Col 
     local TheString, OverStr 
     goto OverStr 
    TheString 
      data Bin, 0 
    OverStr
        MOVE?CB  Xin ,_fx
        MOVE?CB  Yin ,_fy
        MOVE?CB  Col ,_colour
        movlw   UPPER TheString
        movwf   TBLPTRU
        movlw   HIGH TheString 
        movwf   TBLPTRH
        movlw   LOW TheString
        movwf   TBLPTRL
        L?CALL dmd_pmstr_out 
     endm
    
    
     ENDASM
    
    
    Jumpover_grx_Lib:
    Last edited by richard; - 20th December 2021 at 10:04.
    Warning I'm not a teacher

  20. #60
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    Default Re: SSD1306 INCLUDE for PBP3

    It seems that ssd1306_i2c.inc file is not compatible with 18F4550 in regard I2C routines. Either hardware I2C because SSPCON3 does not exist or in software IC2 because SSP1STAT, SSP1CON2 do not exist also.

    I am very reluctant to touch the include file, so any idea how to handle this please?

    I just used software I2C finally and commented out the two lines that had the problem. Then it compiled OK and first time I got the demo text on the tiny LCD! Is it safe what I did?

    Ioannis
    Last edited by Ioannis; - 23rd December 2021 at 21:02.

  21. #61
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    Default Re: SSD1306 INCLUDE for PBP3

    not sure what you are trying to do
    but ssd1306_18.inc is needed for pic 18 along with font7x5_18.bas
    that system is a "light version" it has a fixed 5x7 width, the only way to change the font size is to alter the include


    the other version "grx.pbpmod" is more generic, pic18 only and uses variable width fonts and has drivers for multiple display types

  22. #62
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    Default Re: SSD1306 INCLUDE for PBP3

    Well, lets clear what I 've done so far. Just received my OLED display and started to experiment.

    At the start of this thread there were the initial files. Downloaded to a folder.
    Post #2 had and update so I replaced the ssd1306_18.inc with the ssd1306_I2C.inc that says on top of this file, it is for PIC16/18. Is this wrong?

    Replaced again from post #15

    And again with that from post #41 (after Henrik's posts).

    So, the final test was done on a 18F4550 chip, with a 64x128 oled LCD, soft I2C and files sd1306_demo.pbp, font7x5_18.bas and latest ssd1306_I2C.inc from post #41.

    Nothing else added or changed.

    After compilation errors, I selected soft I2C and commented out the lines in the include file that referred to SSP1STAT, SSP1CON2 and got the demo message on screen.

    Also as a second step, have not sorted out how, the font file that will be created, is working with the main program. I mean, OK there is a new character. How is this chosen to be displayed?

    Ioannis

    P.S. By the way, the font include files, what do describe? It seems not fonts anyway.
    Last edited by Ioannis; - 24th December 2021 at 10:08.

  23. #63
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    Default Re: SSD1306 INCLUDE for PBP3

    So, the final test was done on a 18F4550 chip, with a 64x128 oled LCD, soft I2C and files sd1306_demo.pbp, font7x5_18.bas and latest ssd1306_I2C.inc from post #41.
    sorry I'm lost, i need to restore some old backup files to get back to speed with this.
    i forgot i did actually make a 16/18 version, i have not used that pbp code for quite sometime and my laptop that
    held all that code died bigtime. i only use the grx.pbpmod ver or C ver these days, so i'm a bit rusty on the old pbp stuff.

    the old code should work with a 18F4550 and the pic18 font posted with hw or soft i2c, the new font format previously discussed will not work with this code
    as it stands. i do have a 18F4550 proto board so i could check it out. post the whole lot, includes too i have lost most of the originals and am not absolutely sure we have the same thing.
    i would just the new code.
    Warning I'm not a teacher

  24. #64
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    Default Re: SSD1306 INCLUDE for PBP3

    OK. Later I will do that. But all what I described is from this thread starting from post #1 and on.

    Ioannis

  25. #65
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    Default Re: SSD1306 INCLUDE for PBP3

    i see the prob

    4550 has only 1 mssp try this

    Code:
    '****************************************************************'*  Name    : ssd1306_I2C.INC                                   *
    '*  Author  : richard                                           *
    '*  Notice  :                                                   *
    '*          :                                                   *
    '*  Date    : 7/5/2018                                          *
    '*  Version : 1.1                                               *
    '*  Notes   : const str added for pic16                         *
    '*          :FOR pic 16/18       SSD1306                        *
    '****************************************************************
     
     goto overglcd
    ; adjust to suit and  place these in main prg
    ;use this define for hw i2c 
    ;#define hwi2c 1 
    ;#DEFINE PIC16 1    ;IF PIC 16 USED  [USE PIC16 FONT TOO}
    ' ssdheight con 7       ; 7 = 8 PAGES  64*128 ,  3 = 4 pages 32*128
    ' ssdwidth  con 127     ; 128 PIXELS WIDE
    ' SCL var PortC.3       ' I2C Clock
    ' SDA var PortC.4       ' I2C Data
    ' sdd1306_addr con $78
     
     USERCOMMAND "GLCDC"     ; X,Y,CHR  0 <  X < 127  ,   0 <  Y < 7    31 < CHR > 127  
     USERCOMMAND "GLCD_CLR"  ;clear area x,y,W,H    
     USERCOMMAND "GLCDSTR"   ;STRING @ X,Y  or   Constant String
     USERCOMMAND "GLCDDHL"   ; x,y,L ,bit-patten
     USERCOMMAND "GLCDDVL"   ; x,y,H
     USERCOMMAND "SSDC"      ;cmd BYTE TO SSD1306
     USERCOMMAND "SSDBM"     ;x,y,w,h,label  
    
    
     ASM  
     
     
     ;----------------------VERT LINE------------------------------------        
    GLCDDVL?CCC  macro Xin ,Yin , Hin 
        MOVE?CB  Xin ,_gx 
        MOVE?CB  Yin,_gy 
        MOVE?CB  Hin ,_gl 
        L?CALL _xyy
        endm 
           
     ;----------------------HORIZ LINE------------------------------------ 
    GLCDDHL?CCCC  macro Xin ,Yin , Win ,Cin
        MOVE?CB  Xin ,_gx 
        MOVE?CB  Yin,_gy 
        MOVE?CB  Win ,_gl
        MOVE?CB  Cin ,_glcdData 
        L?CALL _xyx
        endm  
     
      ;----[const String]---------------------------------------------------------------
    GLCDSTR?CCS  macro Xin ,Yin,Cin 
     IFNDEF  TBLPTRL
        local TheString, OverStr ; define local labels so you can call macro multiple times
        goto OverStr ; goto over string stored in FLASH, so processor can't execute that
    TheString ;label to get address of your string
        da Cin, 0 ;add string to flash at TheString address and end string with 0
    OverStr
        MOVE?CW  TheString, _glcd_bigaddress
        MOVE?CB Xin , _gx
        MOVE?CB Yin , _gy
        L?GOTO  _GlcdUnpackStr
     ELSE  
        local TheString, OverStr ; define local labels so you can call macro multiple times
        goto OverStr ; goto over string stored in FLASH, so processor can't execute that
    TheString ;label to get address of your string
        data Cin, 0 ;add string to flash at TheString address and end string with 0
    OverStr
        movlw   UPPER TheString
        movwf   TBLPTRU
        movlw   HIGH TheString 
        movwf   TBLPTRH
        movlw   LOW TheString
        movwf   TBLPTRL
        MOVE?CB Xin , _gx
        MOVE?CB Yin , _gy
        L?CALL  GLCD_Cstr_out 
     ENDIF     
        endm  
        
         
    SSDBM?CCCCL   macro Xin ,Yin ,Win,Hin,BMin 
     IFNDEF  TBLPTRL
        ERROR BITMAPS ONLY SUPPORTED ON PIC18
     ENDIF
         MOVE?CB Xin , _gx
         MOVE?CB Yin , _gy
         MOVE?CB Hin/8-1 , _gy_
         MOVE?CB Win+Xin-1 , _gx_
         MOVE?CW Win*Hin/8 , _glcd_rad
         banksel   _glcdbm
         movlw low BMin
         movwf _glcdbm
         movlw high BMin
         movwf _glcdbm +1
         BANKSEL 0
         L?CALL  _ssd_bitmap
          endm
    
    
    
    
     ;----------------------Strings------------------------------------
    GLCDSTR?CBB  macro Xin ,Yin ,Bin
        MOVE?CB Xin , _gx
        MOVE?BB Yin , _gy
        MOVE?CB high Bin, FSR1H ;load highbyte 
        MOVE?CB low  Bin, FSR1L ;load low byte
        L?CALL  GLCD_str_out
        endm         
    GLCDSTR?CCB  macro Xin ,Yin ,Bin
        MOVE?CB Xin , _gx
        MOVE?CB Yin  ,_gy
        MOVE?CB high (Bin), FSR1H ;load highbyte 
        MOVE?CB low  (Bin), FSR1L ;load low byte
        L?CALL  GLCD_str_out
        endm              
    GLCDSTR?BBB  macro Xin ,Yin ,Bin
        MOVE?B  Xin, _gx
        MOVE?B  Yin, _gy
        MOVE?CB high Bin, FSR1H ;load highbyte 
        MOVE?CB low  Bin, FSR1L ;load low byte
        L?CALL  GLCD_str_out
        endm 
    GLCDSTR?WBB  macro Xin ,Yin ,Bin
        MOVE?WB Xin, _gx
        MOVE?BB Yin, _gy
        MOVE?CB high Bin, FSR1H ;load highbyte 
        MOVE?CB low  Bin, FSR1L ;load low byte
        L?CALL  GLCD_str_out
        endm  
    GLCDSTR?WWB  macro Xin ,Yin ,Bin
        MOVE?WB Xin, _gx
        MOVE?WB Yin, _gy
        MOVE?CB high Bin, FSR1H ;load highbyte 
        MOVE?CB low  Bin, FSR1L ;load low byte
        L?CALL  GLCD_str_out
        endm 
     
     
    SSDC?C  macro Cin
        MOVE?CB  Cin , _glcdData
        L?CALL   _cmd_byte
       endm 
    SSDC?B  macro Cin
        MOVE?BB  Cin , _glcdData
        L?CALL   _cmd_byte
       endm 
    
    
    GLCD_CLR? macro
        MOVE?CB  0, _gx 
        MOVE?CB  0, _gy 
        MOVE?CB  _ssdwidth, _gx_ 
        MOVE?CB  _ssdheight, _gy_
        L?CALL   _glcd_clrxy
       endm 
    
    
    GLCD_CLR?CCCC macro   Xin ,Yin,X1in ,Y1in
        MOVE?CB  Xin, _gx 
        MOVE?CB  Yin, _gy 
        MOVE?CB  X1in, _gx_ 
        MOVE?CB  Y1in, _gy_
        L?CALL   _glcd_clrxy
       endm 
           
     ;----------------------Character @ X,Y ------------------------------------        
    GLCDC?BBB  macro Xin ,Yin , Bin
        MOVE?BB  Xin, _gx 
        MOVE?BB  Yin, _gy 
        MOVE?BB  Bin, _glcdCh
        L?CALL   _gcga
        endm    
    GLCDC?WBB  macro Xin ,Yin , Bin
        MOVE?WB  Xin, _gx 
        MOVE?BB  Yin, _gy 
        MOVE?BB  Bin, _glcdCh
        L?CALL   _gcga
        endm  
    GLCDC?WWB  macro Xin ,Yin , Bin
        MOVE?WB  Xin, _gx 
        MOVE?WB  Yin, _gy 
        MOVE?BB  Bin, _glcdCh
        L?CALL  _gcga
        endm    
            
    GLCDC?BBC  macro Xin ,Yin , Cin
        MOVE?BB  Xin, _gx 
        MOVE?BB  Yin, _gy 
        MOVE?CB  Cin ,_glcdCh
        L?CALL   _gcga
        endm   
    GLCDC?WBC  macro Xin ,Yin , Cin
        MOVE?WB  Xin, _gx 
        MOVE?BB  Yin, _gy 
        MOVE?CB  Cin ,_glcdCh
        L?CALL   _gcga
        endm
    GLCDC?CCC  macro Xin ,Yin ,Cin
        MOVE?CB  Xin ,   _gx 
        MOVE?CB  Yin,    _gy 
        MOVE?CB  Cin,   _glcdCh
        L?CALL   _gcga 
        endm   
    GLCDC?CCB  macro Xin ,Yin ,Bin
        MOVE?CB  Xin ,  _gx 
        MOVE?CB  Yin,    _gy 
        MOVE?BB  Bin, _glcdCh
        L?CALL   _gcga 
        endm  
    
    
        
       
    GLetAddress macro Label, Wout
        CHK?RP Wout
        movlw low Label          ; get low byte
        movwf Wout
        movlw High Label         ; get high byte
        movwf Wout + 1  
        BANKSEL 0
        endm 
          
     IFDEF    TBLPTRL 
         
    GLCD_Cstr_out
        tblrd   *+
        movf   TABLAT,w
        bz	GLCD_exit_Cstr_out  ; EXIT ON Null char 
        CHK?RP  _glcdCh 
        MOVWF   _glcdCh 
        CHK?RP  _glcd_bigaddress
        movff   TBLPTRU,_glcd_bigaddress
        movff   TBLPTRH,_glcd_bigaddress+1
        movff   TBLPTRL,_glcd_bigaddress+2
        L?CALL  _gcga
        CHK?RP  _glcd_bigaddress
        movff   _glcd_bigaddress   ,TBLPTRU
        movff   _glcd_bigaddress+1 ,TBLPTRH
        movff   _glcd_bigaddress+2 ,TBLPTRL
        bra     GLCD_Cstr_out        
    GLCD_exit_Cstr_out
        BANKSEL 0
        return 
         
    
    
          
    GLCD_str_out
        movf POSTINC1, W	; Get a character
        bz	GLCD_exit_strout  ; EXIT ON Null char 
        CHK?RP  _glcdCh 
        MOVWF _glcdCh
        BANKSEL 0
        L?CALL _gcga  
        bra    GLCD_str_out        
    GLCD_exit_strout
        BANKSEL 0
        return    
     ELSE   
    
    
      
    GLCD_str_out
        IFDEF BSR
            MOVIW FSR1++	; Get a character
            BTFSC STATUS,Z
            BRA	GLCD_exit_strout  ; EXIT ON Null char 
        ELSE
            movf INDF, W	; Get a character
           BTFSC STATUS,Z
            GOTO	GLCD_exit_strout  ; EXIT ON Null char 
            INCF FSR,F 
        ENDIF
        CHK?RP  _glcdCh 
        MOVWF _glcdCh
        MOVE?BB FSR1L,_glcd_bigaddress
        MOVE?BB FSR1H,_glcd_bigaddress+1
        BANKSEL 0
        L?CALL _gcga 
        MOVE?BB _glcd_bigaddress,FSR1L
        MOVE?BB _glcd_bigaddress+1,FSR1H
        GOTO  GLCD_str_out      
    GLCD_exit_strout
        BANKSEL 0
        return     
     ENDIF 
    endasm
     
        glcd_bigaddress  VAR BYTE[3]
        glcd_buff        VAR BYTE[32]
        BIG_TEXT    var byte 
        glcd_rad    var word
        glcdCh      var byte  'chr  DATA
        glcdData    VAR byte  'DATA
        glcdBC      VAR word  'gca  var
        glcdDC      VAR BYTE  'gca  var
        glcdFont    var word  'font address
        glcdOffset  VAR word  'font offset
        glcdbm      VAR word  'bitmap offset
        gl          var byte  'width/height
        gy          var byte  'gca  pg   address
        gy_         var byte  'gca  pg   address
        gx          var byte  'gca  row  address
        gx_         var byte  'gca  row  address
        GRX         var byte  'DATA
        ctemp       var word
        ctemp1      var word
        ssd_add     var byte
        glcdStrAddr var word ext
    @glcdStrAddr =   _glcd_bigaddress 
    
    
    GlcdUnpackStr:     
        readcode glcdStrAddr,CTEMP
        glcd_bigaddress[2]  = CTEMP&$7f
        ctemp=ctemp<<1
        glcdCh = CTEMP.HIGHBYTE 
        glcdStrAddr=glcdStrAddr+1
        if   glcdCh then 
            gosub gcga
            glcdCh =  glcd_bigaddress[2]
        else
            return
        endif
        if   glcdCh then 
            gosub gcga
        else
            return
        endif
        goto   GlcdUnpackStr:     
    return    
        
        
     
    glcd_init: 
    #ifdef hwi2c
        SSPSTAT = 0 'High Speed Filter
        SSPADD = $13'400 kHz @32 MHz
        SSPCON1 = %00101000 'I2C Master Mode Enable
    '    SSPCON3 = 0
        
    #endif
        @ GLetAddress _font7x5,_glcdFont
        ssd_add = sdd1306_addr 
        SSDc $AE ' Display OFF
        SSDc $d5 
        SSDc $80 
        SSDc $a8 : SSDc $3f 
        SSDc $D3 : SSDc $00 ; Set Display Offset Mode Set 0  
        if ssdheight > 3  then
            SSDc $40   ' Set display start line 0 
        else
            SSDc $60   ' Set display start line 4 
        endif 
        SSDc $8D : SSDc $14 ' Set Charge Pump Internal
        SSDc $20 : SSDc $00 ' Adressing mode Horizontal
        SSDc $A1   ' set segment remap column 127 as start
        SSDc $C8   ' Com Scan Direction, Flip display vertically
        SSDc $DA   ' set COM pins
        if ssdheight > 3  then
            SSDc$12  ' set COM pins = 128x64=$12   
        else
            SSDc$02  ' set COM pins = 128x32=$02
        endif 
        SSDc $81 : SSDc$7F  ' Set brightness to $01 to $FF  ($7F is default, $01 is faint)
        SSDc $DB : SSDc$40  ' Set VCOM Deselect Level
        SSDc $B0  ' Set Page Address From $B0 to $B7 
        SSDc $2e  ; scroll off
        SSDc $A4  ' display ON continue
        SSDc $A6  ' $A6=NORMAL MODE;  $A7=INVERSE MODE
        SSDc $AF  ' Display ON
    return 
    
    
    
    
    xyx:  ;draw HORIZ LINE @X,Y for W len   0<X>127   1<W>127
        FOR GRX = 0 TO 31
            glcd_buff[GRX] = glcdData  ;uses this var to set which bit/s is used to generate line
        NEXT
        gx = gx&ssdwidth
        gx_= gx + gl
        gy = gy&ssdheight
        gy_= gy
        gosub   setxy
        GRX = gl/32
        glcd_rad = 32
        WHILE GRX
            gosub ssd_data
            GRX = GRX-1
        WEND
        glcd_rad = gl//32
        IF glcd_rad  THEN
            gosub ssd_data
        ENDIF
    return 
    
    
    
    
    xyy:       ;draw VERT LINE @X,Y for W len   @X 0<X>127   1<W>7  
        FOR GRX = 0 TO ssdheight
            glcd_buff[GRX] = 255
        NEXT
        gx = gx&ssdwidth
        gx_= gx
        gy = gy&ssdheight
        gy_= gy+GL
        gosub   setxy
        glcd_rad = gl
        gosub ssd_data
    return
          
        
    glcd_clrxy:    ' clear area  x1y1 to x2 y2
        FOR GRX = 0 TO 31
            glcd_buff[GRX] = 0
        NEXT
        CTEMP = (1 + GX_ - GX)*(1 + GY_ -  GY)
        gosub   setxy
        GRX = CTEMP/32
        glcd_rad=32
        WHILE GRX
            gosub ssd_data
            GRX = GRX-1
        WEND
        glcd_rad = CTEMP//32
        IF GRX THEN
            gosub ssd_data
        ENDIF
    return
      
        
    gcga:     ;draw a chr
        GY = gy&ssdheight      
        GY_= gy + BIG_TEXT 
        gx = gx&ssdwidth
        #ifdef PIC16
        glcdOffset = (glcdch-32)*3 + glcdFont  ; point to cga data
        #ELSE
        glcdOffset = (glcdch-32)*6 + glcdFont  ; point to cga data
        #ENDIF
        gosub unpack
        IF BIG_TEXT THEN 
            GOSUB SSD_BIG
            glcd_rad = 24
            gx_= gx + 11
        ELSE
            glcd_rad = 6
            gx_= gx + 5
        ENDIF
        gosub setxy
        gosub ssd_data
        gx = gx_+ 1 + BIG_TEXT 
        IF GX > 121  THEN  gx=0    ;wrap 
    return   
    
    
    ssd_data:   ;send data block
    #ifdef hwi2c
     glcdBC=0
     SSPCON2.0 = 1 ; SEN - Start Condition Enable Bit 
     WHILE SSPCON2.0 = 1 : WEND ; Wait for Start to complete
     SSPBUF = ssd_add ; Move data to SSPBUF
     WHILE SSPSTAT.2 = 1 : WEND ; SSPSTAT = 1 Transmit in progress
     While SSPCON2.6 = 1 : WEND ; Wait for Acknowledge from slave 
     SSPBUF = $40 ; Move data to SSPBUF
     WHILE SSPSTAT.2 = 1 : WEND ; SSPSTAT = 1 Transmit in progress
     While SSPCON2.6 = 1 : WEND ; Wait for Acknowledge from slave 
     while  glcdBC < glcd_rad
         SSPBUF = glcd_buff[glcdBC] ; Move data to SSPBUF
         WHILE SSPSTAT.2 = 1 : WEND ; SSPSTAT = 1 Transmit in progress
         While SSPCON2.6 = 1 : WEND ; Wait for Acknowledge from slave 
         glcdBC=glcdBC+1   
     wend   
     SSPCON2.2 = 1 ; PEN - send stop bit
     While SSPCON2.2 = 1 : Wend ; Wait for SSP to complete
    #else
     i2Cwrite SDA,SCL,ssd_add,[$40,str glcd_buff\ glcd_rad]
    #endif 
    return 
    #ifndef PIC16   
    ssd_bitmap:   ;send graphic block from flash
     gosub setxy
     glcdBC=0
     SSPCON2.0 = 1 ; SEN - Start Condition Enable Bit 
     WHILE SSPCON2.0 = 1 : WEND ; Wait for Start to complete
     SSPBUF = ssd_add ; Move data to SSPBUF
     WHILE SSPSTAT.2 = 1 : WEND ; SSPSTAT = 1 Transmit in progress
     While SSPCON2.6 = 1 : WEND ; Wait for Acknowledge from slave 
     SSPBUF = $40 ; Move data to SSPBUF
     WHILE SSPSTAT.2 = 1 : WEND ; SSPSTAT = 1 Transmit in progress
     While SSPCON2.6 = 1 : WEND ; Wait for Acknowledge from slave 
     while  glcdBC < glcd_rad
         readcode glcdbm+glcdBC,CTEMP
         SSPBUF = ctemp.LOWBYTE ; Move data to SSPBUF
         WHILE SSPSTAT.2 = 1 : WEND ; SSPSTAT = 1 Transmit in progress
         While SSPCON2.6 = 1 : WEND ; Wait for Acknowledge from slave
         SSPBUF = ctemp.highBYTE ; Move data to SSPBUF
         WHILE SSPSTAT.2 = 1 : WEND ; SSPSTAT = 1 Transmit in progress
         While SSPCON2.6 = 1 : WEND ; Wait for Acknowledge from slave 
         glcdBC=glcdBC+2  
     wend   
     SSPCON2.2 = 1 ; PEN - send stop bit
     While SSPCON2.2 = 1 : Wend ; Wait for SSP to complete
    return  
    #endif        
           
    SSD_BIG:     ;create a big chr from a small one
       for glcddc = 5 to 0 STEP -1
       ctemp = 0
       ctemp1 = 3
       gL = glcd_buff[glcddc]
       for glcdBc = 0 to 7
           IF  GL & 1 THEN ctemp = ctemp|ctemp1
           ctemp1 = ctemp1<<2
           GL = GL>>1
       NEXT
       gL = glcddc*2
       glcd_buff[GL]   =ctemp.LOWBYTE
       glcd_buff[GL+1] =ctemp.LOWBYTE
       glcd_buff[GL+12]=ctemp.HIGHBYTE
       glcd_buff[GL+13]=ctemp.HIGHBYTE
       NEXT
    RETURN
    
    
    unpack:      ;unpack font from flash
       for glcddc = 0 to 2
           GL = glcddc<<1
           readcode glcdOffset,CTEMP
    #ifdef PIC16
           glcd_buff[gl]  = CTEMP&$7f
           ctemp=ctemp<<1
           glcd_buff[gl+1]= CTEMP.HIGHBYTE
           glcdOffset     = glcdOffset + 1 
    #else 
           glcd_buff[gl]  = CTEMP
           glcd_buff[gl+1]= CTEMP.HIGHBYTE 
           glcdOffset     = glcdOffset + 2 
    #endif 
       next
    return
          
        
    cmd_byte:  'send command sequence "glcdData "
    #ifdef hwi2c
     ;hw i2c
     SSPCON2.0 = 1 ; SEN - Start Condition Enable Bit 
     WHILE SSPCON2.0 = 1 : WEND ; Wait for Start to complete
     SSPBUF = ssd_add ; Move data to SSPBUF
     WHILE SSPSTAT.2 = 1 : WEND ; SSPSTAT = 1 Transmit in progress
     While SSPCON2.6 = 1 : WEND ; Wait for Acknowledge from slave 
     SSPBUF = 0 ; Move data to SSPBUF
     WHILE SSPSTAT.2 = 1 : WEND ; SSPSTAT = 1 Transmit in progress
     While SSPCON2.6 = 1 : WEND ; Wait for Acknowledge from slave 
     SSPBUF = glcdData ; Move data to SSPBUF
     WHILE SSPSTAT.2 = 1 : WEND ; SSPSTAT = 1 Transmit in progress
     While SSPCON2.6 = 1 : WEND ; Wait for Acknowledge from slave 
     SSPCON2.2 = 1 ; PEN - send stop bit
     While SSPCON2.2 = 1: Wend ; Wait for SSP to complete
    #else 
     ;soft i2c
       I2Cwrite SDA,SCL,ssd_add,[0,glcdData]
    #ENDIF
    return 
    
    
    
    
    setxy:    ;set PAGE  WINDOW      
        SSDc $22
        SSDc gy
        SSDc gy_
        SSDc $21
        SSDc gx
        SSDc gx_       
    return         
    
    
    
    
    
    
    overglcd :
    Warning I'm not a teacher

  26. #66
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    Default Re: SSD1306 INCLUDE for PBP3

    Quote Originally Posted by Ioannis View Post
    OK. Later I will do that. But all what I described is from this thread starting from post #1 and on.

    Ioannis
    i know but some errors crept in and some posted files are not right and i cannot fix them nor remember which ones they are
    its best to be dealing from the same deck
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    Default Re: SSD1306 INCLUDE for PBP3

    Yes you are right. Will post that later today.

    Ioannis

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    Default Re: SSD1306 INCLUDE for PBP3

    Merry Xmas to all.

    here are the files I used to test the SSD1306 lcd.

    Ioannis
    Attached Files Attached Files

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    Default Re: SSD1306 INCLUDE for PBP3

    Just tested the new include you post and works with soft I2C as expected. But not on hardware I2C...

    My code with new include:

    Code:
    #CONFIG
        CONFIG  PLLDIV = 1            ; Divide by 5 (20 MHz oscillator input)
        CONFIG  CPUDIV = OSC1_PLL2    ; [Primary Oscillator Src: /1][96 MHz PLL Src: /2]
        CONFIG  USBDIV = 2            ; USB clock source comes from the 96 MHz PLL divided by 2
        CONFIG  FOSC = ECPLLIO_EC     ; HSPLL_HS       ; HS oscillator, PLL enabled (HSPLL)
        CONFIG  FCMEN = OFF           ; Fail-Safe Clock Monitor disabled
        CONFIG  IESO = OFF            ; Oscillator Switchover mode disabled
        CONFIG  PWRT = OFF            ; PWRT disabled
        CONFIG  BOR = ON              ; Brown-out Reset enabled in hardware only (SBOREN is disabled)
        CONFIG  BORV = 3              ; Minimum setting
        CONFIG  VREGEN = ON           ; USB voltage regulator enabled
        CONFIG  WDT = ON              ; WDT enabled
        CONFIG  WDTPS = 512           ; 1:512
        CONFIG  CCP2MX = ON           ; CCP2 input/output is multiplexed with RC1
        CONFIG  PBADEN = OFF          ; PORTB<4:0> pins are configured as digital I/O on Reset
        CONFIG  LPT1OSC = OFF         ; Timer1 configured for higher power operation
        CONFIG  MCLRE = ON            ; MCLR pin enabled; RE3 input pin disabled
        CONFIG  STVREN = ON           ; Stack full/underflow will cause Reset
        CONFIG  LVP = OFF             ; Single-Supply ICSP disabled
        CONFIG  ICPRT = OFF           ; ICPORT disabled
        CONFIG  XINST = OFF           ; Instruction set extension and Indexed Addressing mode disabled (Legacy mode)
        CONFIG  DEBUG = OFF           ; Background debugger disabled, RB6 and RB7 configured as general purpose I/O pins
        CONFIG  CP0 = OFF             ; Block 0 (000800-001FFFh) is not code-protected
        CONFIG  CP1 = OFF             ; Block 1 (002000-003FFFh) is not code-protected
        CONFIG  CP2 = OFF             ; Block 2 (004000-005FFFh) is not code-protected
        CONFIG  CP3 = OFF             ; Block 3 (006000-007FFFh) is not code-protected
        CONFIG  CPB = OFF             ; Boot block (000000-0007FFh) is not code-protected
        CONFIG  CPD = OFF             ; Data EEPROM is not code-protected
        CONFIG  WRT0 = OFF            ; Block 0 (000800-001FFFh) is not write-protected
        CONFIG  WRT1 = OFF            ; Block 1 (002000-003FFFh) is not write-protected
        CONFIG  WRT2 = OFF            ; Block 2 (004000-005FFFh) is not write-protected
        CONFIG  WRT3 = OFF            ; Block 3 (006000-007FFFh) is not write-protected
        CONFIG  WRTC = OFF            ; Configuration registers (300000-3000FFh) are not write-protected
        CONFIG  WRTB = OFF            ; Boot block (000000-0007FFh) is not write-protected
        CONFIG  WRTD = OFF            ; Data EEPROM is not write-protected
        CONFIG  EBTR0 = OFF           ; Block 0 (000800-001FFFh) is not protected from table reads executed in other blocks
        CONFIG  EBTR1 = OFF           ; Block 1 (002000-003FFFh) is not protected from table reads executed in other blocks
        CONFIG  EBTR2 = OFF           ; Block 2 (004000-005FFFh) is not protected from table reads executed in other blocks
        CONFIG  EBTR3 = OFF           ; Block 3 (006000-007FFFh) is not protected from table reads executed in other blocks
        CONFIG  EBTRB = OFF           ; Boot block (000000-0007FFh) is not protected from table reads executed in other blocks
    #ENDCONFIG
    
    
    DEFINE OSC 48          
        
    LATA = %00000000
    LATB = %00000000
    LATC = %00000000 
    LATD = %00000000
    LATE = %00000000
    
    TRISA = %00100001
    TRISB = %00010000
    TRISC = %00000000
    TRISD = %00000000
    TRISE = %00000000
    
    ;*********************************************************************
    ;           ADC Settings
    ;*********************************************************************
    ADCON0=%00000001
    ADCON1=%00001110
    ADCON2=%10100111
    cmcon=0
    
    ;*********************************************************************
    
     ' Set LCD Data port
    DEFINE LCD_DREG PORTD
    ' Set starting Data bit (0 or 4) if 4-bit bus
    DEFINE LCD_DBIT 4
    ' Set LCD Register Select port
    DEFINE LCD_RSREG PORTD
    ' Set LCD Register Select bit
    DEFINE LCD_RSBIT 0
    ' Set LCD Enable port
    DEFINE LCD_EREG PORTD
    ' Set LCD Enable bit
    DEFINE LCD_EBIT 1
    ' Set LCD bus size (4 or 8 bits)
    DEFINE LCD_BITS 4
    ' Set number of lines on LCD
    DEFINE LCD_LINES 2
    ' Set command delay time in us
    'DEFINE LCD_COMMANDUS 1500
    ' Set data delay time in us
    'DEFINE LCD_DATAUS 50
    
    DEFINE ADC_BITS 10 ' Set number of bits in result
    DEFINE ADC_SAMPLEUS 50 ' Set sampling time in uS
    DEFINE ADC_CLOCK 3
    
    pause 100
    t1con=0
    
    char var byte
    x    var byte  
    y    var byte    
    BUFF VAR BYTE[16]
    
    ;use this define for hw i2c 
    #define hwi2c 1 
    
    ;set and uncomment these to use softi2c
    SCL var Portb.1      ' I2C Clock
    SDA var Portb.0      ' I2C Data
    
    ;set these  to match display
    ssdheight con 7      ; 7 = 8 PAGES  64*128 ,  3 = 4 pages 32*128
    ssdwidth  con 127    ; 128 PIXELS WIDE
    sdd1306_addr con $78
    Include "ssd1306_I2C_16_18.INC"  ' bring it in
    include "font7x5_18.bas"
    '==========================    MAIN  Routine    ==============================
    
    
    gosub glcd_init
    BIG_TEXT = 0
    
    
    looper:
        GLCD_CLR
        GLCDDHL 0,0,75,1       ;x,y,len,patten
        GLCDDHL 0,2,75,128
        GLCDDVL 0,0,3           ;x,y,height [in pages]
        GLCDDVL 75,0,3
        GLCDSTR  5,1,"--SSD1306--"   ;x,y, cont string
        ARRAYWRITE BUFF,["JBCDEF",0]
        CHAR="!"
        GLCDC 100,2,CHAR             ;x,y , chr
        BIG_TEXT = 1
        if ssdheight > 3  then
            GLCDSTR  2,4,BUFF
            ARRAYWRITE BUFF,["@12456-=#",0]
            BIG_TEXT = 0
            GLCDSTR  2,7,BUFF          ;x,y ,str buffer [null terminated]
        else
            pause 1000
            GLCD_CLR
            GLCDSTR  2,0,BUFF
            ARRAYWRITE BUFF,["@12456-=#",0]
            BIG_TEXT = 0
            GLCDSTR  2,3,BUFF
        endif
        PAUSE 3000
    GOTO looper
    Ioannis
    Last edited by Ioannis; - 25th December 2021 at 22:10.

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    Default Re: SSD1306 INCLUDE for PBP3

    it works for me with
    TRISB = % 00010011

    most pic modules that switch pin directions like to control tris themselves, the data sheet for this chip is totally not clear
    at all re i2c tris requirements
    Warning I'm not a teacher

  31. #71
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    Default Re: SSD1306 INCLUDE for PBP3

    Yes, you are right. I took it for granted that this was taken care in the include file. Now it works OK with hard I2C also.

    Next, how to import the 16x16 characters into the 5x7 library.

    Can these co-exist?

    I tried to add your pawn example after the 5x7 data but obviously this does not work if one wants to print character 128...

    I attach my failed try.

    Ioannis
    Attached Files Attached Files

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    Default Re: SSD1306 INCLUDE for PBP3

    I took it for granted that this was taken care in the include file
    it is to some extent , the correct tris setting for sda and scl is the power on default of input for both hw and software i2c
    if the user decides to overwrite those settings its extremely difficult to rectify in an include file since the pins can be virtually
    anywhere on any port depending on chip used

    Next, how to import the 16x16 characters into the 5x7 library.
    you cannot , the font is 5x7 hard coded

    Can these co-exist?
    not as a font
    I tried to add your pawn example after the 5x7 data but obviously this does not work if one wants to print character 128...
    i see no impediment to 5x7 chrs being added to the font to a byte sized quantity, the upper font boundary is not enforced
    mixed font heights is not implemented
    I attach my failed try.
    if you want 16x16 fonts see here, its a completely different strategy
    http://www.picbasic.co.uk/forum/showthread.php?t=24218
    if you want to persist with this code, the chess pieces will need to be bitmaps
    bitmaps in an array would be fairly straight forward, two for each piece type , one as solid the other an outline, with a blank w and blk too
    the board could also be a bit map a piece could then be or-ed or exor-ed into a square depending piece colour and square colour
    Warning I'm not a teacher

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    Default Re: SSD1306 INCLUDE for PBP3

    looks like a 4550 just hasn't the resources for graphics work

    here is a look a my 16x16 pawn font on a 26k22
    Name:  pawns.jpg
Views: 2380
Size:  324.8 KB

    its still a bit clunky @ 16x16

    bmp 48x51
    Name:  bmpp.jpg
Views: 2276
Size:  477.6 KB
    Last edited by richard; - 27th December 2021 at 06:07.
    Warning I'm not a teacher

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    Default Re: SSD1306 INCLUDE for PBP3

    The thing is getting more and more complicated...

    I am considering to switch over to a 3,5" Nextion display. Much easier, preloaded images. Even a 12F could handle that! Still I have to use the USB port, so 4550 is the least to use.

    The last try of 48x51 looks great! I do not care about white or black pieces or even the board. White pieces is just fine. But if the resources needed are too much, I don't know if it is worth to keep on trying...

    Thanks a lot for the efforts,
    Ioannis

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    Default Re: SSD1306 INCLUDE for PBP3

    Bitmaps take very modest resources, that one just 48 x 8 bytes of flash
    Warning I'm not a teacher

  36. #76
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    Default Re: SSD1306 INCLUDE for PBP3

    That is nice! Is there any post on the forum how this can be done?

    This needs 2304 bytes for 6 pieces and I think this can be managed.

    Ioannis

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    Default Re: SSD1306 INCLUDE for PBP3

    LCDAssistant.exe
    GLCDtool.exe

    will get you close [keep height to multiple of 8]
    Warning I'm not a teacher

  38. #78
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    Default Re: SSD1306 INCLUDE for PBP3

    found this example

    Code:
     '****************************************************************
    '*  Name    : ssd1306_DEMO.PBP                                   *
    '*  Author  : richard                                            *
    '*  Notice  :                                                    *
    '*          :                                                    *
    '*  Date    : 19/11/2017                                         *
    '*  Version :                                                    *
    '*  Notes   :                                                    *
    '*          :FOR pic 18F26K22              SSD1306               *
    '****************************************************************
    #CONFIG
      CONFIG  FOSC = INTIO67
      CONFIG  PLLCFG = OFF
      CONFIG  PRICLKEN = OFF
      CONFIG  FCMEN = OFF
      CONFIG  IESO = OFF
      CONFIG  PWRTEN = OFF
      CONFIG  BOREN = SBORDIS
      CONFIG  BORV = 190
      CONFIG  WDTEN = ON
      CONFIG  WDTPS = 32768
      CONFIG  CCP2MX = PORTC1
      CONFIG  PBADEN = OFF
      CONFIG  CCP3MX = PORTB5
      CONFIG  HFOFST = ON
      CONFIG  T3CMX = PORTC0
      CONFIG  P2BMX = PORTB5
      CONFIG  MCLRE = EXTMCLR
      CONFIG  STVREN = ON
      CONFIG  LVP = OFF
      CONFIG  XINST = OFF
      CONFIG  DEBUG = OFF
      CONFIG  CP0 = OFF
      CONFIG  CP1 = OFF
      CONFIG  CP2 = OFF
      CONFIG  CP3 = OFF
      CONFIG  CPB = OFF
      CONFIG  CPD = OFF
      CONFIG  WRT0 = OFF
      CONFIG  WRT1 = OFF
      CONFIG  WRT2 = OFF
      CONFIG  WRT3 = OFF
      CONFIG  WRTC = OFF
      CONFIG  WRTB = OFF
      CONFIG  WRTD = OFF
      CONFIG  EBTR0 = OFF
      CONFIG  EBTR1 = OFF
      CONFIG  EBTR2 = OFF
      CONFIG  EBTR3 = OFF
      CONFIG  EBTRB = OFF
    #ENDCONFIG
    DEFINE OSC 64 
    
    char var byte
    x    var byte  
    y    var byte    
    BUFF VAR BYTE[16]
    NCO_INT     VAR WORD        
    
    
    OSCCON = %01110000           
    ANSELb = 0
    ANSELA = 0
    ANSELC = 0
    OSCTUNE.6=1
    ;use this define for hw i2c 
    #define hwi2c 1 
    
    ;set and uncomment these to use softi2c
    'SCL var PortC.3      ' I2C Clock
    'SDA var PortC.4      ' I2C Data
    
    ;set these  to match display
    ssdheight con 7      ; 7 = 8 PAGES  64*128 ,  3 = 4 pages 32*128
    ssdwidth  con 127    ; 128 PIXELS WIDE
    sdd1306_addr con $78
    Include "ssd1306_I2C.INC"  ' bring it in
    include "font7x5_18.bas"
     
    
    gosub glcd_init
    BIG_TEXT = 0
    
    
    looper:
        GLCD_CLR 
        SSDBM 30,0,64,64 ,kooka
        PAUSE 1000         
        GLCD_CLR 
        SSDBM 30,0,61,64 ,surfer64
        PAUSE 1000                 
        GLCD_CLR 
        SSDBM 30,0,64,64 ,lizard64
        PAUSE 1000 
    
        GLCD_CLR
        GLCDDHL 0,0,75,1       ;x,y,len,patten
        GLCDDHL 0,2,75,128
        GLCDDVL 0,0,3           ;x,y,height [in pages]
        GLCDDVL 75,0,3
        GLCDSTR  5,1,"--SSD1306--"   ;x,y, cont string
        ARRAYWRITE BUFF,["ABCDEF",0]
        CHAR="!"
        GLCDC 100,1,CHAR             ;x,y , chr
        BIG_TEXT = 1
        if ssdheight > 3  then
            GLCDSTR  2,4,BUFF
            ARRAYWRITE BUFF,["@12456-=#",0]
            BIG_TEXT = 0
            GLCDSTR  2,7,BUFF          ;x,y ,str buffer [null terminated]
        else
            pause 1000
            GLCD_CLR
            GLCDSTR  2,0,BUFF
            ARRAYWRITE BUFF,["@12456-=#",0]
            BIG_TEXT = 0
            GLCDSTR  2,3,BUFF
        endif
        PAUSE 1000
    GOTO looper
    
    END
    kooka:
    @ db 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0, 128
    @ db 224, 240, 248, 248, 248, 248, 252, 220, 220, 220, 220,  28,  28,  28,  28,  28
    @ db 124, 248, 248, 248, 240, 192, 128,   0,   0,   0,   0,   0,   0,   0,   0,   0
    @ db 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0
    @ db 0,   0,   0,   0,   0,  64, 224, 240, 240, 216, 248, 248, 232, 236, 172, 183
    @ db 183, 183, 183, 159, 191, 191, 159,  31,  63,  63,  28,  62,  62,  63,  28,  28
    @ db 0, 128, 225, 255, 255, 255, 255, 124,   0,   0,   0,   0,   0,   0,   0,   0
    @ db 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0
    @ db 0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   1,   1,   1,   0,   0
    @ db 0,   0,   1,   3,  15,  63, 143,   0,   0,   0,   0,   0,   0, 140,  30, 214
    @ db 231, 227, 243, 251, 249, 252, 252, 252, 254, 254, 255, 124, 240, 240, 192,   0
    @ db 0,   0,   0,   0,   0,   0,   0,   0,   0, 128, 128, 128,   0,   0,   0,   0
    @ db 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0
    @ db 0,   0,   0,   0,   0,   3,  15, 248, 128,   6,  62, 255, 255, 191, 191, 255
    @ db 207, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255
    @ db 252, 128,   0,   0,   0,  24, 248, 252, 255, 255,  15,   7,   0,   0,   0,   0
    @ db 0,   0,   0,   0,   0,   0,   0, 192, 112, 248, 248, 248, 248, 248, 248, 254
    @ db 254, 254, 254, 246, 254, 252, 248, 193,  15,  30, 252, 240, 225, 199, 207, 158
    @ db 63, 127, 254, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255
    @ db 255, 255, 254,  62,  30,  31,  31,  15,  15,  15,   0,   0,   0,   0,   0,   0
    @ db 0,   0,   0,   0,   0,   0,   0,   0,   3,   3,  31,  31,   7,   7,  15,  63
    @ db 127,  63,   7,  15,  15, 127, 255, 247, 198, 192, 248, 124,  29,  31, 159, 159
    @ db 223, 254, 252, 253, 249,  51, 247, 239, 255, 255, 255, 255, 255, 255, 255, 255
    @ db 255, 255, 255, 255,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0
    @ db 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0
    @ db 0,   0,   0,   0,   0, 224, 127,  15, 128, 224, 248, 252, 127,  31,  15,  15
    @ db 7,   7,   7,   7,   3,   0,   0,   0,   0,   3,  63, 254, 255, 255, 125, 251
    @ db 255, 223, 222, 254, 206, 224, 128,   0,   0,   0,   0,   0,   0,   0,   0,   0
    @ db 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0   
    @ db 0,   0,   0,  12,  31,  63, 112, 252, 255, 127,  31,   1,   0,   0,   0,   0   
    @ db 0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   7,  63, 126, 127 
    @ db 127, 255, 189, 223, 255,  55,  31,   0,   0,   0,   0,   0,   0,   0,   0,   0  
    
    
    surfer64 :
    @ db   0,   0,   0,   0,   0,   0,    0,    0,   0,   0,   0,   0,   0,   0,    0 , 252 
    @ db   254, 254, 255, 254, 254, 254,  16,   0,   0,   0,   0,   0,   0,   0,    0,   0
    @ db   0,   0,   0,   0,   0,   0,    0,    0,   0,   0,   0,   0,   0,   0,    0,   0
    @ db   0,   0,   0,   0,   0,   0,    0,    0,   0,   0,   0,   0,   0,   0,    0,   0
    @ db   0,   0,   0,   0,   0,   0,    0,    192, 224, 240, 248, 252, 248, 255,  255, 255
    @ db   255, 253, 249, 240, 248, 240,  240,  224, 224, 192, 192, 192, 192, 192,  128, 192
    @ db   128, 192, 128, 192, 192, 192,  192,  192, 0,   0,   0,   0,   0,   0,    0,   0   
    @ db   0,   0,   0,   0,   0,   0,    0,    0,   0,   0,   0,   0,   0,   0,    0,   0 
    @ db   0,   128, 252, 255, 95,  15,   7,    63,  255, 255, 255, 255, 255, 255,  255,  63  
    @ db   31,   2,   0,   0,   1,   1,   1,   1,   1,   3
    @ db   1,   3,   1,   1,   1,   1,   1,   1,   1,   1,   1,   0,   0,   0,   0,   0  
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0 
    @ db   0,   0,   0,   0,   0,   0,   0, 170, 255, 255, 225, 128,   0,   0, 253, 255
    @ db   255, 255, 255, 255, 255, 240, 192, 192, 128,   0,   0,   0,   0,   0,   0,   0
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   3,   3,   1,   0,   0,   0,   1,   3,   7
    @ db   7,  31,  63, 127, 255, 255, 255, 255, 255, 254, 252, 240, 224,   0,   0,   0 
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0  
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0 
    @ db   0,   0, 192, 192,   0, 112, 240, 240,   0,   0,  96, 184,  28, 224, 192, 128, 224 
    @ db   224,   0,   0,  84, 255, 255, 255,  31,   1,   7,  63, 127, 255, 255, 248,  64  
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0  
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0 
    @ db   16,  16, 145, 147,  83, 182, 117, 165,  53,  43,  77, 106, 235, 227, 231, 252, 243 
    @ db   239, 240, 224, 255, 255, 255, 193, 192, 192, 192, 128, 192, 131, 223, 255, 255, 248
    @ db   192, 128,   0, 128,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0  
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0 
    @ db   0,   0,   4,  14,   6,   6,   6,   6,   5,  13,  29,  26,  22,  22,  21,  21,  21  
    @ db   21,  21,  13,  91, 123,  87,  87,  87, 215,  87, 255,  87, 255,  87, 207,  95, 191 
    @ db   223, 159, 159, 159,  95, 159,  95, 127,  95,  95,  95,  95,  95,  79,  87,  47,  23 
    @ db   27,  27,   9,   5,   4,   4,   4,   4,   4,   4
    
    lizard64  :
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   192 
    @ db   0,   0, 192,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0 
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0  
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0 
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   248, 128, 253, 192 
    @ db   112, 158,  65, 32,  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0
    @ db   0,   0,   0,   0,   0,   0,   0,   128, 192, 224, 248, 224, 80,  88,  76,  32  
    @ db   16,  0,   0,   128, 192, 224, 240, 240, 240, 248, 252, 60,  16,   0,  0,   0 
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   17, 127, 127,  127 
    @ db   127, 105, 116, 240, 240, 248, 248, 248, 248, 152, 128, 192, 192, 192, 192, 224 
    @ db   192, 224, 228, 238, 255, 255, 255, 255, 253, 251, 251, 241, 241, 241, 241, 248 
    @ db   248, 252, 124,  63,  31,  15, 7,   7,   7,   3,   1,   0,   0,   0,   0,   0 
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   128, 192, 224, 240, 240 
    @ db   248, 252, 254, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255
    @ db   127, 63,  63,  63,  63,  63,  31,  31,  31,  15,  95,  255, 255, 255, 223, 207 
    @ db   195, 128, 128, 128, 192, 160, 128, 128, 128, 128, 0,   0,   0,   0,   0,   0 
    @ db   0,   0,   0,   0,   0,   128, 240, 248, 252, 254, 127, 31,  15,  7,   7,   3   
    @ db   1,   1,   1,   0,   6,   7,   7,   7,   7,   15,  31,  31,  31,  63,  31,  63  
    @ db   21,  23,  21,  21,  21,  20,  20,  20,  20,  0,   0,   0,   0,   0,   1,   1   
    @ db   1,   3,   3,   7,   15,  31,  39,  14,  3,   10,  2,   0,   0,   0,   0,   0 
    @ db   0,   0,   0,   224, 255, 255, 255, 15,  1,   0,   0,   0,   0,   0,   0,   0   
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0   
    @ db   0,   0,   0,   128, 192, 96,  96,  48,  16,  16,  16,  8,   0,   0,   0,   0  
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0 
    @ db   0,   0,   0,   0,   7,   63,  127, 248, 240, 192, 192, 128, 0,   0,   0,   0   
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   128, 192, 192, 64,  96,  48,  24 
    @ db   28,  6,   7,   3,   1,   0,   0,   0,   0,   0,   0,   0,   0,   6,   6,   0   
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   1,   1,   1,   3,   7,   3,   7,   6   
    @ db   7,   6,   7,   6,   7,   3,   7,   3,   3,   1,   1,   0,   0,   0,   0,   0   
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0   
    @ db   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0
    Warning I'm not a teacher

  39. #79
    Join Date
    Feb 2013
    Posts
    1,104


    Did you find this post helpful? Yes | No

    Default Re: SSD1306 INCLUDE for PBP3

    Got some genuine, 128x128 pixels, 16 shades of grey, OLED displays from Futaba. They use SSD1327. Any chances to adapt all above to that controller?

  40. #80
    Join Date
    May 2013
    Location
    australia
    Posts
    2,512


    Did you find this post helpful? Yes | No

    Default Re: SSD1306 INCLUDE for PBP3

    no, my tft code would be a closer fit, a full redesign would be needed for the greyscale nibbles. full colour oleds are about the same price so i doubt if i would be interested in grey scale code anyway for such tiny displays.
    Warning I'm not a teacher

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