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  1. Replies
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    Re: Creality, worst customer support

    just tried the "fussy" outer shell option on my ender5+, i like it and it hardly slows a print at all . i never knew it was there until now
    thanks for that, its a nice way to disguise the layers. i...
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    Re: Creality, worst customer support

    the motherboards are just arduino mega2650 dressed up a bit with a nice cnc coat on, you can recover them using another arduino as a icsp programmer.
    i used my old mboard as a grbl core xy laser...
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    Re: Creality, worst customer support

    my ender5 plus did that a couple of times. i think i have it sorted.
    make sure the thermistor is secure in its hole, don't over tighten the holding screw and cut through the insulation and do fill...
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    Re: Timer 0 not accurate

    that won't help at all, you need to ensure that the config is correct and that osccon reg is set appropriately
    define OSC just tells compiler what freq you think you are running at, it does...
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    Re: New project - MSFS C++ USB interface

    I just tape the back side and fill the hole [if you use the thick stuff you can get a nice dome if your quick], shine led for a few seconds and ..
    volar instant clear led bezel.

    easiest if light...
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    Re: New project - MSFS C++ USB interface

    clear UV set resin is great for making small transparent windows in housings, laser cut acrylic sheet can make light pipes [best used edge on], you lose a bit of brightness though
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    Re: Timer 0 not accurate

    how have you set FOSC for the pic.
    there is no OSCCON REGISTER setting in your code , the CONFIG settings are not shown, unless you have a 4mz Xtal setup
    how sure are you that FOSC is the 4mhz you...
  8. Re: I2C Communication between PIC18F4550 and AS5600

    the data sheet address $36 is a 7 bit address pbp uses an 8 bit address scheme




    You may well have to "configure" the device but for an i2c read transaction that is an unnecessary step

    ...
  9. Re: I2C Communication between PIC18F4550 and AS5600

    the data sheet address is a 7 bit address pbp uses 8 bit address
    what are ic2writes for ?
    they seem to be of no value that i can see
    you defined sda and scl why not use them ?

    more like
    ...
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    Re: New project - MSFS C++ USB interface

    i find super glue won't last on "common garden variety" pla. there are quite a few pla variants around now, silky smooth , pla+ , pla super strong
    that i have not tried gluing up. glue may not...
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    Re: New project - MSFS C++ USB interface

    are you printing in pla ?
    if so what glue are you using , the only glue i find that works well is that nasty solvent based scigrip 16 [dimethylene chloride ?]
    once you crack the seal it quickly...
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    Re: Graphical Displays with PBP3

    a portrait version

    9645



    '*******************************************************************
    '* Name : SSD1306p.pbpmod *
    '* Author :...
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    Re: Graphical Displays with PBP3

    in theory portrait mode should be easier and faster than what i have now, the screen width 64 height 128
    and the buffer sent to the screen in horiz fill mode nice and sequentially [ might need bit...
  14. Re: Discovering PIC 16F18446 - TOGGLE "ASM WARNING - Invalid RAM location"

    this works perfectly for me, i doubt you implemented it exactly as posted
    i notice you don't set the pins used to digital mode

    another correct way


    ' PIC 16F18426
    #CONFIG
    __config...
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    35,907

    Re: Graphical Displays with PBP3

    bmp placement fixed , note that horiz placement is byte aligned ie for a 128 bit wide display there are 16 bytes therefore 16 positions max
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    Re: Graphical Displays with PBP3

    i have had a look at how those programs [lcdassist and glcd tool] manage the remainder bits when a bitmap is not an 8bit multiple in width
    and it defeats me , i cannot get how the "stray" bits of...
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    Re: Graphical Displays with PBP3

    the bmp image width needs to be a multiple of 8 by the look of it
    post the original bmp image if you want me to look further into it
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    Re: SSD1306 INCLUDE for PBP3

    i cant find the gltools on the web any more
    i did find my install version in my downloads folder
    at your own risk
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    Re: Graphical Displays with PBP3

    bmp bug fix
  20. Replies
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    Re: SSD1306 INCLUDE for PBP3

    there was another bug in the include, the bpm height var was reading in the first byte of the image as its high.byte
    when there was not meant to be a high.byte
    and i did accidentally leave the...
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    Re: SSD1306 INCLUDE for PBP3

    glcd tools also works well in generating bmp's
    and formats the data nicely
    9629
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    Re: SSD1306 INCLUDE for PBP3

    ah! the bmps are in a different format the byte are now laid out horizontally
    i also discovered the dmp code upsets the font height [did have a shared variable]
    i used lcdassistant to generate...
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    Re: SSD1306 INCLUDE for PBP3

    there is no need to modify the include

    the correct usage is


    DMDBMP 0,0,logo64

    bmp's need a header to set width and height
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    Re: SSD1306 INCLUDE for PBP3

    post what you have tried and i will have a look
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    Re: SSD1306 INCLUDE for PBP3

    not possible with this small footprint method , horizontal and vertical lines is the best it can do

    if you want full graphics use this...
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